Average Playtime: 1 hour

Unworthy

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About

At Death's DoorRobbed of life and unworthy of death, a nameless warrior wanders a ruined landscape in search of meaning...A Hardcore Metroidvania...UNWORTHY is a hardcore, soulslike, combat-focused metroidvania without jumping. You play a warrior, risen from the grave. Equipped with sword and shield, you must traverse a bleak and hostile world swarming with creatures of nightmare. Your patience, determination and skill will be put to the test, as you fight against epic bosses, uncover powerful weapons and abilities, and attempt to prove your worth.

Release date
Developer
Aleksandar Kuzmanovic Games
Publisher
Aleksandar Kuzmanovic Games, AK Games
Age rating
Not rated
Website
http://www.unworthygame.com

System requirements for Nintendo Switch

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8
  • Processor: 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics: GeForce 9800GTX+ (1GB)
  • Storage: 1 GB available space
  • Additional Notes: 1080p, 16:9 recommended
Recommended:
  • Graphics: GeForce GTX 560

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 / SteamOS 2.0
  • Processor: 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics: GeForce 9800GTX+ (1GB)
  • Storage: 1 GB available space
  • Additional Notes: 1080p, 16:9 recommended
Recommended:
  • Graphics: GeForce GTX 560

System requirements for PC

7 / 8 / 10
Processor: 2 GHz
Memory: 3 GB RAM
Graphics: GeForce GTX 560
DirectX: Version 9.0
Storage: 3 GB available space
Mouse, keyboard
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Last Modified: May 11, 2024

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Unworthy reviews and comments

Translated by
Microsoft from French
Just as friendly and clairvoyant as the scavenger residing in his home screen, unworthy does not bother with politesses. As a title, or warning, the game is directed directly to its new and hitherto happy possessor in... insulting her. For Yes, still little seasoned, of this quest you will surely be indignant (unworthy for the anglophobes), and your first hours on the controller would make it a painful demonstration. At the shelter behind your 4K screen of nerdy nerd, your icy breath will still come to you to put your nerves to heart, and the clocks at the time of the death. As for the weaker, weeping or ignorant, the watery eyes will go to be repaid before the fateful two hours of play, pretexting a thousand and a grotesque blsouls, written, pride and pride, buried under the shame common to the cowards. This is a pixelized soul-like at scrolling horizontal. The kind of train that systematically hides another in recent years. But where his boyfriends tend to have a clear eye to other influences (to name but a few): Volgarr on the side of Rastan saga, slain at Castlevania, dead cells at Metroidvania and Dave on the side of Swan... The fresh but not so fragile unworthy, he, despite what he says in his presentation steam, remains largely faithful to his Daron from from software. Not like the favorite fi-girl to her Daddy, no no, rather like an executioner to his freshly bloody axe. Everything is there or almost, much like in the gargantuan salt and sanctuary, souls, altars, Roulades, heaviness, spanking... With still a noticeable difference, here no jump button. So I reassure you, given the overall quality of the game one can imagine quite easily that the guy, who is alone behind this work, has the necessary level in programming to integrate this function if he wishes. But if as some writers you have trouble hearing it: it is a claim on his part. Indeed unworthy is not a platformer of strain: the jumps of Cabri and all these tricks of dancer, our hero leaves them to the brothers in overalls, worse, to the players of PES. Despite everything, as a big fan of piping it is, its niches, such (the big) Rocco: it's the galipette! And with style please! So it's the nubuck leather ankle boots that fall winter well riveted on the ground that you will face ignoble bosses with the chibbled patterns, that you'll walk the maze of a monochrome 8-bit Dungeon seeming to be moist and stinky, at a well thought-out level design. The finger on the trigger always ready to Dodge, amortize a fall, temporize, attack, die, learn from your mistakes, start again, die again, let go of a sweet little word on the, perhaps, the developer's mother, then start again because it's good my pig. This is the principle since the world is imMooOOonde, that the game is electronic. But by the time the kid who spent his Saturday afternoon in front of his NES is now big, bold or bald and now called geek, it is called die and retry. It's the evolution-Fion. Short. If like me you want to show the beast that she had underestimated your Sado-masochistic tendencies I warmly recommend this title. While waiting for Death's gambit and perhaps blasphemous, there is ample enough to make the thumbs bleed in pain and good humor. In summary this legitimate offspring of dark souls, children in a sticky corner of the abyss, is to me one of his most worthy heirs 2D to date. I am blued by the work of the Orchestra man, Aleksandar Kuzmanovic. Music, rather ambient, that work very well, Ditto for the sound effects. Game-design well oiled. Graphic design rather outdated since very retro but all alive and immersive because nicely animated. Environments with a very heavy atmosphere as the custom requires, and sometimes well inspired. Some of the effects of transparency here, the traditional thick live haze of the best flowery cemeteries guide 1666, nice Parallax et cetera et cetera... The whole works and the charm, like the surgeon of the hands, operates. If you liked this chronicle you can find it in podcast version, embellished with authentic Hollywood sounds, on www.sansjeuvideofixe.com
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