Translated by
Microsoft from Deutsch
Microsoft from Deutsch
A Game that combines Real-time and Lap strategy, with Resource Management and urban Planning Expands gameplay diversity and Has a sizeable and almost cute fantasy graphics. Sounds like a typical, overpriced Tripple-A Strategy game that becomes a giant Flop. But the Fact is that ValeGuard exceeded my Expectations and blew me away or still blew away. The aforementioned genre combinations are not colorfully thrown together and unrelated, no, they are a fixed Core component of the Game, work together and show themselves at their best. No confusing Rumble on the Screen, no confusing Menus, as you are otherwise used to from not so "good" Strategy games, plus the variety of Opponents ... At first Glance, a very horny Game, with a damn good value/performance ratio. Only the Content could (even) be more comprehensive. But this is mecker at a high (even very high Level for the Price).
Hence: "Kann-man-non-meckern award" and total Purchase recommendation for every Strategy game start
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review In Valeguard Defends a City against various Monster Hordes-a classic TD setup created only as RTS. During the Day you collect Raw Materials or build Buildings or Weapons, at night an Attack can come. In each Level, you have to survive a certain Number of Laps And survive the final Wave at the End.
I like the Idea in itself quite well, but the Implementation of the Fights is currently atrocious, so EA is no Excuse. This starts with the fact that you cannot assign buttons to normal Units and generally cannot group them-that is, to control each one permanently individually. To Make matters worse, you can only give motion and Attack command-Units become self-employed when they get graze. The Heroes, on the other hand, are automatically assigned a Button because they also have Skills and Items (up to Level 3 only 1 each, I didn't play any further).
This Alone makes the Fighting extremely fiddly and Difficult to coordinate in attacks from several Sides. In Addition, you can't scroll them, but can only zoom in on one Spot. Again, difficult in Attacks from multiple Sides.
The City Part is trivial, there are hardly any Buildings and they are quite expensive, so you can build very little.
Between Day and Night you still assign Workers to different Activities (Building, collecting raw Materials, agriculture, Weapons construction) and then the Attack or not comes.
Nice Idea, but the Implementation is terrible in the current Statium. Since I assume that at Valeguard it always boils down to hectic And fiddly fights and that the Management Part does not have much Potential, I have requested a Refund. Too bad you could have managed a good TD with a few extra Elements here.