Average Playtime: 1 hour


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The quiet hamlets of the Vale stand defenseless... No walls, no moats, not even a presentable fence. You'll have to use your resources wisely to transform each village from farm-town to fortress. Build defenses, train troops, and hold the line with powerful heroes in ValeGuard, a Defensive Strategy game.

Gameplay: Valeguard is a unique strategy game that combines Turn-Based City-Building with Real-Time Combat. Each day you construct your defenses, train troops, and prepare for attack. When enemies come in the night, you defend with towers, troops, and heroes with powerful abilities. Save as many towns as you can, while you travel through the Vale. Choose wisely, because each town unlocks unique assets and a hero to aid in future battles. Defeat is not the end in Valeguard. Each play you can unlock more heroes and discover new strategies to achieve victory.

    - Build in the day and defend at night
    - Gather resources, craft weapons, and train troops
    - Trade with merchants and buy items on the black market
    - Build your party of heroes with each successful defense
    - Random events and levels make each play unique
    - Hop from town to town as you travel across the map of the Vale
    - Build walls, towers, and traps to defend your village
    - Acquire new technologies depending on what towns you visit
    - Unlock new heroes through special events and quests
    - Confront the dark generals in a final epic battle
Release date
Lost Tower Games
Lost Tower Games
Age rating
Not rated

System requirements for PC

  • OS: Windows 7, 8, 10 (32 and 64 bits)
  • Processor: INTEL, AMD 2 cores CPU at 2Ghz
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000, Radeon, Nvidia card with shader model 3, 1GB video ram
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • OS: Windows 7, 8, 10 (64 bits)
  • Processor: INTEL. AMD 4 cores CPU at 3Ghz
  • Memory: 4 GB RAM
  • Graphics: Radeon 7950 or above, Nvidia GTX 670 or above. 4GB video ram
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

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ValeGuard Elite
Complete a campaign on ValeGuard difficulty
He Arrives Precisely When He Means To
Unlock the Wizard Class
Leave it to Cleaver
Unlock the Barbarian Class
A hero reaches max level
Stay Golden, Pony Boy
Give a hero a mount
view all achievements
29 items

ValeGuard reviews and comments

Translated by
Microsoft from Deutsch
A Game that combines Real-time and Lap strategy, with Resource Management and urban Planning Expands gameplay diversity and Has a sizeable and almost cute fantasy graphics. Sounds like a typical, overpriced Tripple-A Strategy game that becomes a giant Flop. But the Fact is that ValeGuard exceeded my Expectations and blew me away or still blew away. The aforementioned genre combinations are not colorfully thrown together and unrelated, no, they are a fixed Core component of the Game, work together and show themselves at their best. No confusing Rumble on the Screen, no confusing Menus, as you are otherwise used to from not so "good" Strategy games, plus the variety of Opponents ... At first Glance, a very horny Game, with a damn good value/performance ratio. Only the Content could (even) be more comprehensive. But this is mecker at a high (even very high Level for the Price). Hence: "Kann-man-non-meckern award" and total Purchase recommendation for every Strategy game start
Translated by
Microsoft from Deutsch
Early Access Review In Valeguard Defends a City against various Monster Hordes-a classic TD setup created only as RTS. During the Day you collect Raw Materials or build Buildings or Weapons, at night an Attack can come. In each Level, you have to survive a certain Number of Laps And survive the final Wave at the End. I like the Idea in itself quite well, but the Implementation of the Fights is currently atrocious, so EA is no Excuse. This starts with the fact that you cannot assign buttons to normal Units and generally cannot group them-that is, to control each one permanently individually. To Make matters worse, you can only give motion and Attack command-Units become self-employed when they get graze. The Heroes, on the other hand, are automatically assigned a Button because they also have Skills and Items (up to Level 3 only 1 each, I didn't play any further). This Alone makes the Fighting extremely fiddly and Difficult to coordinate in attacks from several Sides. In Addition, you can't scroll them, but can only zoom in on one Spot. Again, difficult in Attacks from multiple Sides. The City Part is trivial, there are hardly any Buildings and they are quite expensive, so you can build very little. Between Day and Night you still assign Workers to different Activities (Building, collecting raw Materials, agriculture, Weapons construction) and then the Attack or not comes. Nice Idea, but the Implementation is terrible in the current Statium. Since I assume that at Valeguard it always boils down to hectic And fiddly fights and that the Management Part does not have much Potential, I have requested a Refund. Too bad you could have managed a good TD with a few extra Elements here.
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