Valkyrie Anatomia: The Origin

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Valkyrie Anatomia: The Origin is a Role-Playing game, developed by DokiDoki Groove Works and published by Square Enix, which was released in Japan in 2019.

Platforms
Genre
Release date
Developer
Square Enix
Publisher
Square Enix
Age rating
10+ Everyone 10+
Website
http://www.valkyrieprofile.com/LENNETH/en/

System requirements for Android

4.4 and up
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Last Modified: Aug 1, 2022

Where to buy

Google Play

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Valkyrie Anatomia: The Origin reviews and comments

Good Game a Classic that already made its Rounds on psp like ps2 etc top game music which is important for a rolling game is a pity no German Language the Rest is top thank you Square Enix for the Game because it is worth it for iOS that has been worth experiencing the Game Even not so a graphic It is supposed to be improved than back then for psp For Example continues so sqaure Enix makes really good Games for iOS like final Fantasy
I find that the displacement and the speed of displacement its poorly adapted to the iPhone, the game itself is rather good but not as much as ff9 or Dragon Quest the Odyssey of the King that they are not only in French but much more fit for the iPhone , I advise against this game which in addition to cost €17 will offer you purchases in app ranging from €5 to €50 to have quite useless advantages (XP X3 etc...) Difficult to move in this open 2D world or the story itself is quite poorly indicated you never know where to go...
First it takes (well) to master English to enjoy the history. Secondly you have to arm yourself with patience in the dungeons because the gameplay on iPad is really catastrophic for these phases platform (the other RPG portages of Square Enix are doing well though...) Thirdly you have to be very curious and/or connoisseur to master the game system and enjoy a little bit of experience, because the feeling of loneliness is greatly present on the first parts. In short an atypical RPG absolutely not for neophytes
The game is magnificent but I feel the controls are not so good. - more than one time you enter a new area of the dungeon (up or down direction) and when you touch the screen Lenneth return in the same direction, and it seem directional control are more imprecise if you use the neare the action buttons. - if you use Classic controls in battle the button are almost fully trasparent when enemy attack rendering the counter difficult. - in the world map please set an option to invert up and down camera view. - there seems to be some problem with multi-touching the bars of the pg in battle to make them attack simultaneously - sometimes in the world map if you press the forward button before touching the virtual direction stick then you cannot use the stick to change direction - in battle Menù button and auto button are too close, sometimes you turn auto on for error May i suggest to add 4 separate button fir direction for precise movements? For now 8,5/10 I’ll update if I find other things. iPhone X - iOS 12
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