Vampire Survivors
About
Vampire Survivors is currently a time survival game with minimalistic gameplay and roguelite elements.
There's no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles.
Content in the early access version:7 characters
22 weapons and 12 power-ups
10 pickups
23 achievements
1 stage
Supports mouse, keyboard, controller, and touch screen.
Starting tips:Take your time to grab gems and items, they won't disappear.
Get just two or three offensive weapons, but focus on leveling them up one at a time.
Armor and Luck are good starting power-ups to spend money on.
System requirements for Nintendo Switch
System requirements for Android
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: Intel Pentium 4 processor or later that's SSE2 capable
- Memory: 1 GB RAM
- Storage: 200 MB available space
System requirements for iOS
System requirements for Xbox One
System requirements for Web
Last Modified: Dec 20, 2024
Where to buy
App Store
Google Play
itch.io
Steam
Top contributors
Vampire Survivors reviews and comments
brain meltingly good at exactly what it wants to be, doesn't try to do anything it isn't
not many games I forgive for not being the right aspect ratio, this is one of the few
not many games I forgive for not being the right aspect ratio, this is one of the few
«Constantly dying and enjoy it»
«Beaten more than once»
Very high quality game, the creator of a new genre. Worth attention. Necessarily get 100% in this game.
Vampire Survivors from its appearance doesn't look like anything special, just another cheap looking indie game in the sea of garbage. However, Vampire Survivors is fun, really fun; it's just one big dopamine factory. All you do is walk around as your survivor automatically attacks the hordes of mindless enemies that mostly beeline towards you. It doesn't sound like anything special but it is oddly addictive. Mowing down the horde and collecting experience gems is satisfying, leveling up and getting new items is satisfying, and opening a chest and getting more than one item is SATISFYING. This whole game can just be described as Satisfying. However, saying that walking around auto-attacking is the only thing to Vampire Survivors isn't entirely correct. You can find secrets, unlock new survivors and items, and upgrade yourself for future runs. There is always something to work for. Vampire Survivors is an excellent product, especially when considering it only retails for three dollars (USD). I recommend giving the game a shot since you won't lose much if you end up not liking.
«Can’t stop playing»
Top-down survivor (hah) type shooter with tons of maps, monster and unlocks.
I can see why it's popular.
Having played 20 Minutes til Dawn previously, I find it interesting that Vampire Survivor inspired so many games, that replicated the formula of the game so much better than it did itself.
«Beaten more than once»
For the fourth time coming back to change status to playing. I guess I'll never stop while they keep adding achievements
It’s not bad. There’s something fun about it’s simplistic gameplay. I don’t think I’ll play it too long though.
I have played it for like 5 or 6 hours (very spread out). It’s better than I thought it would be. I still doubt I play much more but I don’t regret my time playing it.
There more to this one I thought there would be. I’m actually starting to come up with builds that I like.
For a cheap 5$ game this surpassed my expectations. It had a surprisingly fun gameplay loop.
I put vampire survivors down when I was okay on the laptop but after hearing so much lore buzz about this game, and getting a steam deck, I decided to give it another go and it’s a lot more fun on the steam deck. Plus they have made a few updates so now it shows you more info about getting relics and the overall progression is clearer.
Okay I’ve been playing more on steamdeck and Im liking it more and more. I’m getting a better understanding on why I’m hearing so much about this little game. There are a few reasons why I’m liking it more. First, it’s so much better on the steamdeck than laptop. Way better. Second, I’ve made more progress on unlocks and I now I have a clear direction on what to work towards rather than the initial “just survive” goal. I’ve been unlocking more weapons, weapon evolutions, characters and the passive abilities that have made the game more fun. Now when I finish a run I’m excited to see what new things I’ve unlocked and what I can unlock next. It’s still no Brotato, I don’t think it will reach that high, but it’s climbing.
Okay now I’m good. I unlocked most of the weapon combos and won with a decent number of characters on most of the levels. I beat that final boss once so that feels like a good place to call it. It’s starting to feel repetitive. Fun game though.
Final Score: B
I have played it for like 5 or 6 hours (very spread out). It’s better than I thought it would be. I still doubt I play much more but I don’t regret my time playing it.
There more to this one I thought there would be. I’m actually starting to come up with builds that I like.
For a cheap 5$ game this surpassed my expectations. It had a surprisingly fun gameplay loop.
I put vampire survivors down when I was okay on the laptop but after hearing so much lore buzz about this game, and getting a steam deck, I decided to give it another go and it’s a lot more fun on the steam deck. Plus they have made a few updates so now it shows you more info about getting relics and the overall progression is clearer.
Okay I’ve been playing more on steamdeck and Im liking it more and more. I’m getting a better understanding on why I’m hearing so much about this little game. There are a few reasons why I’m liking it more. First, it’s so much better on the steamdeck than laptop. Way better. Second, I’ve made more progress on unlocks and I now I have a clear direction on what to work towards rather than the initial “just survive” goal. I’ve been unlocking more weapons, weapon evolutions, characters and the passive abilities that have made the game more fun. Now when I finish a run I’m excited to see what new things I’ve unlocked and what I can unlock next. It’s still no Brotato, I don’t think it will reach that high, but it’s climbing.
Okay now I’m good. I unlocked most of the weapon combos and won with a decent number of characters on most of the levels. I beat that final boss once so that feels like a good place to call it. It’s starting to feel repetitive. Fun game though.
Final Score: B
Like someone turned down the difficulty on Hades and gave it a retro Castlevania skin. A standout rogue-lite and easily worth the £2 it costs. Despite still being in early access, the core gameplay loop is already incredibly well-tuned - it's just really good at tickling the lizard brain and the design is on point. The weapon upgrades and permanent progression is steady and satisfying, but the game finds ways of remaining challenging even as new weapons and characters are unlocked. Excited to see where it might go with future updates.
«Just one more turn»
«Can’t stop playing»