Average Playtime: 2 hours

Vanilla Bagel: The Roguelike

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About

This game in the RPG/Roguelike genre is a tale of kings, heroes, and the mysteries of the Hermit Valley. In this game you will find a wealth of peaceful settlements, engaging quests, deep dungeons, powerful enemies, and mighty artifacts.

This game is a mostly classic roguelike with a vast game world.

The game has dozens of dungeons and items, and hundreds of unique enemies. There is a great variety in magic, curses and item enchantments. The player has a wide range of abilities, quests to complete and secrets to discover. You can approach any battle in a dozen ways depending on your skills and equipment: teleport, invisibility, mind corruption, putting curses on enemies, and even fully possessing the enemies’ bodies.

This challenging game will please those who love complex roguelikes with a large arsenal of available actions.
Platforms
Release date
Developer
Sergey Bobrov
Publisher
Sergey Bobrov
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: Any
  • Storage: 100 MB available space
Recommended:
  • OS: Windows XP
  • Processor: 2 GHz
  • Memory: 1024 MB RAM
  • Graphics: Any
  • Storage: 150 MB available space
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Last Modified: Nov 8, 2023

Where to buy

Steam

Top contributors

Sinkler

2 edits
122

Vanilla Bagel: The Roguelike reviews and comments

Translated by
Microsoft from Russian
Eight o'clock. It'S a lot of attempts. No shifts At all. Doha in the first. Hell. But... The First hours of the game-the beggar and naked. Immediately and without options. Now I'm getting along with the money and some clothes. But. The Game is good. It gives birth to emotion. I'm Very happy that you don't need any of this. No good grandpa who will cure you for free. There's no widow who's going to hire you to crush two rats in the basement behind a tight coin purse. You don't even want to talk To me. And that's right... Who you need. I Bought potions. Dungeon. Fights. Dead Goblins. Levels. Development. Some things. I'm cool. Beware of the underground. Ba! There's a huge, nasty spider in Front who's been killing me a bunch of times! But... What is there for the creature next? A Huge cockroach? ... A what? Are they fighting? Spider won at low KP? Mmm.... I screwed up the spider. Ekspa! So... Floor below. A Living man! The same adventurer as me. Agreed to help each other. I went one way to the other. Scary one.... Go after him. Opa... A slide of a puddle. Armor... Sword... Shield... Mmm... Uh.. Well.. Okay, OK. I am in a steep shmoje proudly go on. Tyrannosaurus!!! Aaa!!! Catching up... I'M going to die! The Sword is in the face of the Tvar! On! OOOO!!!!! Tyrannosaurus begins to flee! Now I'm a nasty!!! Get it. It's unfolding. One hit. I sit in a chair and look at the black screen with white inscriptions. Create a new hero.
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Translated by
Microsoft from Russian
The Game is made in fact in 2014. At the same time we have: Monotony. A Solid wound. Very skimpy option. No balance, with full. That is, you can be on the 2nd level of the dungeon, where you do not deal damage, to die during a dialogue with the NPCS, because right in front of you, a mob that kills you with a blow. The Intrigue that kills not hardcore, but the fact that after each death you HAVE to run again the whole city, to collect the initial equipment, which is every time generated with random STATS, CARL! It would be cool if it wasn't so miserable. It's not hardcore, it's the rand--find the game on the torents--You litter me. No personal settings of hot buttons. Although earlier, when the game was in Greenturn, the editor was available and it was possible to change the key assignment. Curves and uncomfortable of the control bandages. Crooked working management in particular. I.E. If during the movement to the meeting there is a NPCS, aimlessly and randomly walking around, then begins AD. It is possible to Enumerate very much and long, in fact. I Do not advise to buy it in the steam, because the game shows that the first pair of it was engaged with the soul, but then a couple of years before the clapped on a loose, that would throw in the trims. I'm Sure someone will buy it, and it's going to be thrilled as I am. Guarantee-After a couple of dozen deaths, you get bored. No, don't die. Cyclic repeating tedious and dull actions, for the sake of imaginary desire to know-and what is next? PS. And There are a lot of bugs. The Quest companion coming after you may spontaneously disappear. At the same time you could play 2 hours of play. The private monster can inflict 150 + damage, although its description is indicated that it can inflict no more than 10. The NPCS can eat the item/money and do not issue awards. Etc.
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