Average Playtime: 3 hours

Vaporum

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About

Vaporum is a grid-based, single-player & single-character dungeon crawler RPG seen from the first person perspective in an original steampunk setting. Inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the most recent Legend of Grimrock I and II. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is.




  • First person real-time combat
  • Puzzles and level-wide objectives
  • Gadget-based RPG system
  • Lots of exploration, loot, and character customization
  • Mysterious storyline filled with secrets
  • Fully voiced main characters
  • Immersive steampunk setting



Combat takes place in real time. Each enemy has a distinctive set of strengths and weaknesses so you have to employ different tactics to beat each one. Weapon types have each a set of unique bonuses and behaviors which adds more depth and thought when choosing what weapons to equip.

You will find many types of gadgets: direct attacks, area attacks, offensive & defensive buffs... These gadgets are powerful, but some enemies are immune to certain types of attacks, so you will have to figure out the best way to deal with every encounter the game throws at you.



Solve intriguing puzzles and level-wide objectives where you have to use both your wits and reflexes. While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels.



Instead of increasing the abilities of your human character, you will improve an exoskeleton rig you wear. The game combines a "you are what you wear" aspect with a long-term development of your exo-rig. The gadget-based system allows you change your loadout of gadgets at any time, giving you a great deal of flexibility to deal with various situations. On the other hand, as you progress, you get to unlock useful circuits on your exo-rig, gaining significant permanent attribute bonuses and passive skills.



Stranded on a small islet in the middle of an ocean, you enter a gigantic mechanical tower. Nothing makes sense to you, but it is all strangely familiar...

If you want to get into the backstory and uncover the mysteries of the tower, you can delve right into it by reading all the notes you can find. Don't worry, though, you can safely ignore all the text. All major story points are narrated by the main characters and they are fully voiced!

There are many optional areas in the game that you can choose to explore. They usually present some form of additional challenge, but come with a reward too! The tower is riddled with secret passages that contain unique items and notes of its inhabitants, giving you an insight into their lives and events that precede your arrival.
Release date
Developer
Merge Games
,
Fatbot Games, s. r. o.
,
s. r. o.
,
Fatbot Games
Publisher
Merge Games, Fatbot Games, s. r. o., s. r. o., Fatbot Games
Age rating
Not rated
Website
http://www.vaporum-game.com/

System requirements for Nintendo Switch

System requirements for Xbox One

System requirements for PlayStation 4

System requirements for PC

7 / 8 / 10 (64-bit)
Processor: 3.5 Ghz Intel® i5 or AMD equivalent
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTX 960 2 GB video card or AMD equivalent
DirectX: Version 11
Hard Drive Space: 6 GB
Sound Card: DirectX compatible sound card
Mouse, Keyboard
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Last Modified: Apr 28, 2023

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Vaporum reviews and comments

Translated by
Microsoft from Deutsch
Vaporum relies on the well-known and proven Mechanics of the classic Dungeon Crawler. If You want to say, if you have ever played Games like "Eye of The Beholder" or "Legend of Grimrock," you will quickly find your way around here. The Player moves, like a Pawn, on a Tile grid, with freedom of Movement limited to Before, Back, left/right, as well as 90 ° Rotations. This can then lead to Hustle and bustle, as the Game likes to resort to a Kind of "Arena" mechanism, sealing off it when Entering new Areas and confronting the Player with a Variety of Opponents. This can then quickly lead to Confusion, as the Battles take place in Real time (even if cooling times exist For Attacks and Abilities) and quite a few Players found that too fast. After All, the Developers have listened to the Players here and incorporated a Kind of "Timestop" Mode-here time stops and progresses only at the Touch of a button or in an Action carried out by the Player. Still not quite the Yellow from the Egg, but it works. Vaporum does not offer different Classes, such as the classical Magician etc, even if at the Beginning of the game a preferred style of play is supported by The selection Of a corresponding combat suit and the Player can continue to specialize in the Course of the Game. Which then somehow amounts to a rather classic, well, class System. The Skillbaum is quite clear, but offers enough Variety to support an individual Style of play and let the Player experiment a little. It's a Similar story with Guns and Skills. The Weapons can be roughly divided into melee and Firearms, although in my Opinion the different Subcategories do not differ dramatically, which is more likely to be the Case with the Capabilities. Here, too, an Adjustment makes Perfect sense in the Course of Fights. Storytelling, Of course, Vaporum is not a Witcher, but the Backstory makes sense and is quite exciting and interesting enough to want to know what Lies behind the Events. The Backstory here tells of a Dystopia in which an apparently world-beating bureaucracy mercilessly and quite brutally Asserts conformity, nicely wrapped up in a Steam Punk setting. When a new Substance with very interesting Properties is discovered, in a Research Facility things seem to get a little out of hand ... The Story is told mainly through Lyrics, Voice Messages and an occasional Comment from the Main Character and that works quite well. In any Case, it can be said that the Setting alone makes You want more. Graphically, the Setting is very lovingly implemented. Even if a Dungeon is of course not a cozy Forest, in which the Trees weigh themselves picturesquely in the wind, which is graphically offered here, is more than adequate in its richness of detail and quite obviously a lot of Love, which has been incorporated into the Design here. I've been on "Normal" and with a little Twist (I like to examine every Corner in such Games) and as someone who plays such Games rather rarely and isn't necessarily an Expert, it takes a good 30 Hours from Start to Finish. If you fancy a second Round, you can try your hand at an elite mode (no manual storage) or an Old-school mode (no Automatic) or go hunting for very lovingly hidden Secrets. All in all, I can only recommend Vaporum. I'm not necessarily a Fan of the classic Dungeon Crawler now as I said, but I really tied up the Game and in the End I wanted more. More of this Story and more of the World hinted at here. Of course, the Game has its Weaknesses, but at least we are talking about a First Work and about developers who actually listen to the Wishes and suggestions of the Players and Are trying to Implement them. Twenty Eurons are by no means too much to ask. I myself bought the Game in a Sale for half and I don't regret that for a Second. Anyone who is even interested in this Type of Game and gets Vaporum at this Price should, in my Opinion, strike at the latest.
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