Vaporum reviews

Translated by
Microsoft from Deutsch
Vaporum relies on the well-known and proven Mechanics of the classic Dungeon Crawler. If You want to say, if you have ever played Games like "Eye of The Beholder" or "Legend of Grimrock," you will quickly find your way around here. The Player moves, like a Pawn, on a Tile grid, with freedom of Movement limited to Before, Back, left/right, as well as 90 ° Rotations. This can then lead to Hustle and bustle, as the Game likes to resort to a Kind of "Arena" mechanism, sealing off it when Entering new Areas and confronting the Player with a Variety of Opponents. This can then quickly lead to Confusion, as the Battles take place in Real time (even if cooling times exist For Attacks and Abilities) and quite a few Players found that too fast. After All, the Developers have listened to the Players here and incorporated a Kind of "Timestop" Mode-here time stops and progresses only at the Touch of a button or in an Action carried out by the Player. Still not quite the Yellow from the Egg, but it works. Vaporum does not offer different Classes, such as the classical Magician etc, even if at the Beginning of the game a preferred style of play is supported by The selection Of a corresponding combat suit and the Player can continue to specialize in the Course of the Game. Which then somehow amounts to a rather classic, well, class System. The Skillbaum is quite clear, but offers enough Variety to support an individual Style of play and let the Player experiment a little. It's a Similar story with Guns and Skills. The Weapons can be roughly divided into melee and Firearms, although in my Opinion the different Subcategories do not differ dramatically, which is more likely to be the Case with the Capabilities. Here, too, an Adjustment makes Perfect sense in the Course of Fights. Storytelling, Of course, Vaporum is not a Witcher, but the Backstory makes sense and is quite exciting and interesting enough to want to know what Lies behind the Events. The Backstory here tells of a Dystopia in which an apparently world-beating bureaucracy mercilessly and quite brutally Asserts conformity, nicely wrapped up in a Steam Punk setting. When a new Substance with very interesting Properties is discovered, in a Research Facility things seem to get a little out of hand ... The Story is told mainly through Lyrics, Voice Messages and an occasional Comment from the Main Character and that works quite well. In any Case, it can be said that the Setting alone makes You want more. Graphically, the Setting is very lovingly implemented. Even if a Dungeon is of course not a cozy Forest, in which the Trees weigh themselves picturesquely in the wind, which is graphically offered here, is more than adequate in its richness of detail and quite obviously a lot of Love, which has been incorporated into the Design here. I've been on "Normal" and with a little Twist (I like to examine every Corner in such Games) and as someone who plays such Games rather rarely and isn't necessarily an Expert, it takes a good 30 Hours from Start to Finish. If you fancy a second Round, you can try your hand at an elite mode (no manual storage) or an Old-school mode (no Automatic) or go hunting for very lovingly hidden Secrets. All in all, I can only recommend Vaporum. I'm not necessarily a Fan of the classic Dungeon Crawler now as I said, but I really tied up the Game and in the End I wanted more. More of this Story and more of the World hinted at here. Of course, the Game has its Weaknesses, but at least we are talking about a First Work and about developers who actually listen to the Wishes and suggestions of the Players and Are trying to Implement them. Twenty Eurons are by no means too much to ask. I myself bought the Game in a Sale for half and I don't regret that for a Second. Anyone who is even interested in this Type of Game and gets Vaporum at this Price should, in my Opinion, strike at the latest.
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