Average Playtime: 3 hours

Velocity 2X

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About

Velocity 2X is a 2D sci-fi shoot'em up developed by FutureLab. It is the third game in the series, preceded by Velocity Ultra and Velocity. The primary focus of all three games is competing with the other players, teleporting and fighting numerous enemies — the game features some characteristics of bullet hell genre.
The story centers around Apex Predator — the protagonist of the game. While being set in a sci-fi setting the game tells a story of her modified body, which allows her and her ship to travel at supersonic speeds and uncover the mysteries of a world she ended up blending in.
The gameplay utilizes typical characteristics for the genre: much shooting, teleporting and reaching the higher overall score over the levels. The title also features dual-format: not only it allows to mirror the screen and make the levels more challenging but also it creates a room for bosses to be more robust.

Release date
Developer
FuturLab
Publisher
Curve Digital, Sierra Entertainment
Age rating
10+ Everyone 10+
Website
http://www.futurlab.co.uk/

System requirements for PS Vita

System requirements for PlayStation 4

System requirements for Nintendo Switch

System requirements for PC

Minimum:
  • OS: Windows Vista, Windows 7, or Windows 8
  • Processor: Intel Core 4400 @ 2.00GHz or AMD Athlon 64 X2 3800+ @ 2.0GHz
  • Memory: 1 GB RAM
  • Graphics: Radeon X1800 XL or Geforce 8800 GT or better
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • Sound Card: DirectX® 9.0c or later
  • Additional Notes: Controller and 60hz monitor recommended for best experience.

System requirements for Xbox One

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Last Modified: Nov 28, 2023

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Velocity 2X (IGN 9/10) Trailer (PS4/Vita)
Aug 5, 2014
FuturLab
Velocity 2X Review
Sep 2, 2014
IGN
Velocity 2X Alpha Gameplay Teaser | PS4 & PS Vita
Jun 10, 2014
PlayStation
Velocity 2X Vita Gameplay
Sep 2, 2014
BlueMaxima's...
Velocity 2X - Launch Trailer
Aug 19, 2015
Xbox
Velocity 2x #1 : Découverte en réflex
Sep 20, 2015
ZeratoR
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Crystal Keiser
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The Immaculate Perfection
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Thumb Together
Perfect all Dual Core Levels
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Thumb Kinda Hero
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Velocity 2X Any% - 1:19
Velocity 2X | Part 2 | Let’s Play | Levels 15 - 22
Velocity 2X | Part 1 | Let’s Play | Levels 1 - 14
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Velocity 2X reviews and comments

Translated by
Microsoft from French
First thing I thought when I saw this was "it looks great", then I thought it couldn't be so good, and the controls would be a pain in the♥♥♥♥♥♥ Oh was I wrong... In game, everything looks pretty, but is also clear, it doesn't feel too blurry or too detailed, it's colorful, the different enironments are really good, I didn't feel bored at all. Then there is the playability, and it is very easy to handle, at least to do basic things, but then mastering the teleport etc takes some time. It's rather good i'd say. I try hard on every level of this game, I like how it's done, I want to see more, be better, go faster etc... There is a lot of things to do, Daily sprint, story mode (which is rather long for an arcade game, especially if you like to get perfect score on every level...), dual core levels, a good game in the end. But, it costs a lot. I would recomend this, really, if you don't care about the money too much, try it out. BUT, if you think the kind of games where doing "try and die" to get the highest score isn't your cup of tea... Meh. Anyway good experience !
Translated by
Microsoft from French
When a game tries to mix genres that are not a priori complementary, I always expect that one of the genres represented take all the part of the cake in terms of quality and the others are completely screwed up or the whole is very average because to want to do well everywhere, the developers are missing. Velocity 2X is a bit the exception that confirms the rule with its very successful mix of shoot them up and platform action. The whole works very well and the progression in the levels allows to maintain a good balance. The story is anecdotal and mostly involves browsing levels whose level design is a bit repetitive, but successful. You will have to finish the level quickly, collect collectibles and destroy everything it can be to achieve the perfect score. The end-of-level screen shows the player's progress and the XP won. At first, finishing the level without wanting to blow the scores is enough to advance in history then comes the moment when the developers had to say that the game was too simple and too short so they increased the bearings to unlock the following levels ( For my part, I found myself stuck at level 42 on 50 by progressing normally). From that moment I weighed because making 3/4 of the game and having to redo the old levels just to move forward is a bit heavy. To temper this, most of the levels are very short and I just have to refinish some in speedrun mode to unlock enough XP to go to the end (the last level is a bit lame). I also specify that all recovered improvements can be used when redoing the levels (indispensable for some collectibles). The improvements are unlocked automatically and in a very gradual way. The game is quite pretty viusally. The music is excellent. The lifespan is low (5H seems pretty credible to a good player) for those who do not want to scorer. The progression is very nice until this little ceiling that forces to start again except to be really gifted. The game is not very difficult, the passage of grind is quite short. In summary, it is very successful as a mix of genres. The game was clearly thought for scoring and speedrun, which can explain its reduced lifespan. P.S.: boss fights are pretty successful except for the end.
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