Verde Station reviews

Translated by
Microsoft from Deutsch
Ok.... Where do I start? I think of the most important one. Does anything really Change in different Playthroughs? Gibts really make a Difference when you give other Answers in the Beginning? No. The Game is between 30 and 45 minutes the first time and always has the same Result, you always die in the End and always on the same Wise place and can change absolutely NOTHING on it. There are a few Little Things to discover here and there, from time to time you can only go to one of the 4 Rooms later, sometimes earlier. But at the End of the process, that doesn't change anything. I am surprised that you allegedly spend a whole Year on the Station, but the Game is never longer than 90 Days. !!! Spoiler!!! So The Character you play turns through after about 30 Days? Wasn't he prepared for prolonged Isolation? I mean, clearly a Year is a long Time but after 30 Days? O.o!!! Spoiler!!! Conclusion: I kind of expected a Game like the "Stanley Parable" unfortunately I just got a Game in which you walk 3 times through 4 Rooms, interact with a Terminal 3 times and then run to the End. It's a bit like a Short Exhibition you look at and just when you like to find the Pictures, close the Museum. ^^ For Nothing, I can recommend it without any Problems, for €1-2 maybe also. But for £10? No way.
Translated by
Microsoft from Deutsch
Verde Station is a Walking Simulator, but unfortunately not a good One and this despite a fundamentally interesting starting position. However, Verde Station quickly gives Away this Potential, as the few basic Rules of this already minimalist Genre are ignored. One of the Rules is that the Player is rewarded for his Curiosity and his Urge To research. Gone Home, for example, achieves this not only with an emotional Story to be found, but also with an extraordinary Attention to Detail and an always credible Environment. This is not achieved by Verde Station, as the actual Station consists of only four Rooms where there is hardly anything to see or even do. The Pinnacle of Interactivity here is finding Floppy Disks and carrying them to the one Terminal in the Game that can read them out. That's not enough, certainly not if the Lyrics on the Floppy disks have no Relation to the Situation on the Station. The worst Failure, however, Is that Verde Station doesn't bother to be credible. At the Very beginning, it is claimed here that one is the Watchdog of a lonely Station in Space, doing the Rounds every 30 Days and logging changes and errors. That could be a potentially interesting Situation. You could explore the Station for a Day, fix its Problems and then go to Bed to end the Day ... But in Truth, Verde Station is simply mistaken for the Rooms that, on every second Entry, believe that 30 Days have passed and therefore look different And invite a new Self-check. Thank You very Much for the destroyed Illusion! At the End, the "Twist" no longer helps, because nothing is credible here anyway. Why then would the "Twist" mean anything else to one? Verde Station is, in short, an absolute Disappointment. This completely failed Walking Simulator is not worth a Steams-price Itself.
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