Victim
About
Play as the Vulnerable Victim
Face the Odds against the never ending threat of the Ominous Oppression.
Explore the Mysterious Existential Crisis of the Desolate World.
Through the beckoning of curiosity, use your memory and critical thinking skills to overcome the depths of the Victim's critical mind.
_________________
A Hybrid, Nonlinear, Rogue-Metroidvania-LinksAdventure-Like-Puzzle-Platformer Game, inspired by the Classics all smashed together into one strange video game.
Single Player Adventure
Made to be Fast Loading for minimized delay and more Gameplay
Aimed at 60 FPS
Purposefully developed at 640x480 Resolution
Focus on Game-Control
Tactile Button Control Only
Made for Keyboards
*Can be Mapped to a Controller
Designed as Art
Stylized to be interesting and Subtly Nostalgic.
Made for Speed Running with Various End Game Stats.
20+ Hours of average Gameplay.
+End Game Bonus Modes: 4 differentiated TIME TRIAL MODES, OST SAMPLER, CHEATS and MORE
+Numerous hidden Secrets and Lore
______________
Everything threatens The Victim. Even Victim's own mind.
Procedurally Generated, random "SELF TALK" thought mechanic.
______________
Is a "Hybrid Genre Game" with a Hybrid Art Style.
Cross between many NES Games all smashed into one full length adventure.
Inspired by: The Adventure of Link, Mario, Metroid, Castlevania, Megaman, +more
A Non-Linear Explorative Adventure Game with elements of Rogue-like, RPG, Puzzle,
Platforming and MetroidVania Genres.
Game consists of Original Art, Gameplay Mechanic & Concepts,
combined with a Nostalgic Elements.
Made for Old school Gamers and Designed to be difficult and mysterious.
With a Core Story Concept meant to be intriguing enough to create a pull of curiosity.
Even with the fear of the unknown, the player with want to see what is around the corner
knowing one more step may very well lead to certain doom.
______________________________________________________________
300+ Items to Collect
7 Bosses, 30+ Enemy Threats and Numerous Hazards
30+ Unique Areas to Explore
Hundreds of Unique, individualized Rooms
+Numerous Puzzles of various styles
-
***MADE for SPEED RUNS (BUILD END GAME STAT SCREEN)
W/ Death Count
W/ Time Count
W/ Completion Percentage Count
+More
-
+Secrets
+Minigames
+BONUS After GAME, Game Content
Face the Odds against the never ending threat of the Ominous Oppression.
Explore the Mysterious Existential Crisis of the Desolate World.
Through the beckoning of curiosity, use your memory and critical thinking skills to overcome the depths of the Victim's critical mind.
_________________
A Hybrid, Nonlinear, Rogue-Metroidvania-LinksAdventure-Like-Puzzle-Platformer Game, inspired by the Classics all smashed together into one strange video game.
Single Player Adventure
Made to be Fast Loading for minimized delay and more Gameplay
Aimed at 60 FPS
Purposefully developed at 640x480 Resolution
Focus on Game-Control
Tactile Button Control Only
Made for Keyboards
*Can be Mapped to a Controller
Designed as Art
Stylized to be interesting and Subtly Nostalgic.
Made for Speed Running with Various End Game Stats.
20+ Hours of average Gameplay.
+End Game Bonus Modes: 4 differentiated TIME TRIAL MODES, OST SAMPLER, CHEATS and MORE
+Numerous hidden Secrets and Lore
______________
Everything threatens The Victim. Even Victim's own mind.
Procedurally Generated, random "SELF TALK" thought mechanic.
______________
Is a "Hybrid Genre Game" with a Hybrid Art Style.
Cross between many NES Games all smashed into one full length adventure.
Inspired by: The Adventure of Link, Mario, Metroid, Castlevania, Megaman, +more
A Non-Linear Explorative Adventure Game with elements of Rogue-like, RPG, Puzzle,
Platforming and MetroidVania Genres.
Game consists of Original Art, Gameplay Mechanic & Concepts,
combined with a Nostalgic Elements.
Made for Old school Gamers and Designed to be difficult and mysterious.
With a Core Story Concept meant to be intriguing enough to create a pull of curiosity.
Even with the fear of the unknown, the player with want to see what is around the corner
knowing one more step may very well lead to certain doom.
______________________________________________________________
300+ Items to Collect
7 Bosses, 30+ Enemy Threats and Numerous Hazards
30+ Unique Areas to Explore
Hundreds of Unique, individualized Rooms
+Numerous Puzzles of various styles
-
***MADE for SPEED RUNS (BUILD END GAME STAT SCREEN)
W/ Death Count
W/ Time Count
W/ Completion Percentage Count
+More
-
+Secrets
+Minigames
+BONUS After GAME, Game Content
System requirements for PC
Minimum:
- OS: Windows Vista/7/8/10
- Processor: Dual-Core 2.2 GHz
- Memory: 2 GB RAM
- Graphics: Modern
- Storage: 1228 MB available space
- Additional Notes: This Game was purposely developed at 640x480 resolution and should run on any modern PC.