Viking Village (itch) (Duerir)
About
Project realized during my classes in Sound Design and integration.
The subject here was to give life to a model of an empty Viking village, the interest here was the narration by sound, I gave life to this village by adding presences in the houses, we can find there: a tavern, a barracks, farms, a forge, woodworkers, a druid, a dog, a ship sailing in the distance, birds and mice.
I also composed and integrated the music in a dynamic way, composed of several zones, stingers and a boss zone of different intensities.
To push the realism the detection of the surfaces by the steps is done by a ray cast just like the management of occlusion and the reactions of the dog.
The movements of the sound sources are managed by a script of random "waypoints"