Average Playtime: 6 hours

Syberia 3

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Digital Deluxe Edition
Digital Deluxe Edition includes:
Digital Standard Game
Digital Soundtracks (mp3)
Exclusive Digital 20 first pages of the next Comic Books (
1 Digital Wallpaper
About the GameAuthor and creator : Benoît SokalOverview:
The limitless imagination of Benoît Sokal continues in Syberia 3, focusing on an entirely new adventure. After abandoning the island, Kate is found dying on the edge of a river by the Youkole tribe, a nomadic people migrating with their snow ostriches. Stuck in Valsembor village, together they must find a way to continue their journey in a race against their enemies and unexpected obstacles, not to mention Kate's past, which catches up with her.
The next generation in adventure games, Syberia 3 takes you inside an enchanting, mysterious universe full of life for you to explore in 3D. Plunged into the heart of a world inhabited by a cast of interesting characters, you'll discover and experience a fabulous tale as imagined by Benoit Sokal.
A brand new tale, completely different from the first two Syberia games
Exceptionally immersive storytelling, multiplied by Benoit Sokal's unparalleled artistic direction
Explore Benoit Sokal's poetic universe in 3D for the first time
Original score by Inon Zur (Syberia 2, Fallout, Dragon Age, Prince of Persia)
Original, real-time 3D puzzles and mysteriesPreviously in Syberia
A lawyer in NYC, Kate Walker was sent to Europe on a simple mission that gradually transformed into personal quest, an adventure that led her on a voyage aboard a locomotive bound for the reaches of the Europe. Accompanied by an automaton named Oscar, she fulfilled inventor Hans Voralberg's dream, searching for the last mammoths all the way on the legendary island of Syberia.

Release date
Apr 20, 2017
Anuman Interactive
Anuman Interactive, Microïds, Microids
Age rating
Not rated
System requirements for macOS
  • OS: Mac OS X 10.8+
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: AMD R7 260X - Nvidia GTX 550 Ti 2go
  • Storage: 45 GB available space
  • Sound Card: Any
  • Additional Notes: Resolution max is 1920x1080
System requirements for PC
  • OS: Windows 7+ 64bit
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: AMD R7 260X - Nvidia GTX 550 Ti 2GB
  • DirectX: Version 11
  • Storage: 45 GB available space
  • Sound Card: Any
  • OS: Windows 7+ 64bit
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 960 2 GB
  • DirectX: Version 11
  • Storage: 45 GB available space
  • Sound Card: Any
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Last Modified: Apr 20, 2019
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Syberia 3 I have finally finished and I have to take a little more diandering my previous Review. The previous two Parts I actually played for the respective Release and loved them like many others. The fantastic World full of Vending Machines, wonderful Music, captivating Story and beautiful Characters made sure to keep playing. With the current Part of the Series, on the other hand, the situation looks almost completely different. Here are some of my absolute TOP criticism points: # # # SYNCHRO # # # The German Synchro, unlike the previous Parts, is almost a total Disaster. Many Audio Files are not finished in the first place or start over in the middle of the Set. In addition, audibly young Speakers are used for the Roles of older Persons (Especially in the non-supporting Roles). It is also Disturbing that very often no Mouths move at all during speaking. This deprives the World of its Credibility. It is a great pity. # # # KAMERA & STEURUNG # # # It seems like there are far too many predefined Camera Positions. In Places, nonsensical Perspectives are chosen or change only after several times of entering the Scenery. The fact that you can move the Screen with the Mouse or the right analog stick and thus unsubscribe makes some Puzzles doubly tricky but also interesting. Often it is still quite miserable because it also works, on which it absolutely does not have to be. ----------------The Update to the classic Point & Click control Basically works quite well. In My Opinion, both or all three Options (Mouse, Keyboard, Controller) are not entirely satisfactory. Usually, Doors or Stairs become the absolute Test of Patience. I kept using W, A, S, D or the Controller As well as Mouse during the Game ... # # # AUTOSAVE # # # I don't think there's much to say at the Point. An Autosave in such a game? Apart from some GameFreeze moments, you just want to be able to save and finish the Game without having to make your way To the next Savepoint. If you can do without it and are willing to play a Passage again the next Day, of course that's fine. One should only bear in mind that no Dialogues, paths and Cutscenes can be skipped. # # # SKIP-FUNKTION # # # As mentioned in the last Sentence of the previous Point: SKIP does not exist. In the past, not everything was better and yet you were spared a lot of senseless running. Also a pity for an Adventure. The Dialogue Design is very meagre. In most Cases, you have two to three dialogue options, and that was the best Way to do that. Sinking Into conversations for long Periods of Time and learning more about the World, it falls away. If one is of course the opinion everything is told and one can limit oneself to The essential remains in Syberia 3: Pilgrimage of an old Tribe without any significant Action. Bought and finished because it is somehow a Matter Of the heart. If you take off the pink Glasses with all Your love ... For me, it's a little sad *. ! ! ! SPOILER!!! -[for Microïds] * The whole World of Syberia 3 is not far away from its Predecessor and yet it is. Of course, It can't always be about Hans Voralberg. Apart from the Amusement park and the Clinic, the crazy Inventions and Constructions Are very lacking. Because this bizarre, almost creepy at the same time fantastic is what made Syberia what it is. It is also a pity not to see the holy Land. I mean... This is what the whole Game builds on and then leaves you absolutely unsatisfied. That's no End to it ... Is there anything else to Come?
I hoped that the game would help to better understand some aspects of regional politics. But I was forced to accompany snow ostriches on their seasonal migration. Wtf.
«Waste of time»
Очень сложно оценивать игру: с одной стороны было интересно играть, с другой недостатков огромное количество. Ужасная камера, гигантское количество мелких багов, неудобное управление как с мышки, так и с клавиатуры, большие пустые локации, которые только удлиняют время прохождения и отстойная концовка. Из плюсов - классные разнообразные паззлы (их много, все они интересные), логичное и понятное решение геймплейных ситуаций, небольшая нелинейность прохождения, атмосферные локации и персонажи, весь сюжет в стиле роад муви (из-за чего особенно расстраивает внезапная концовка), классная музыка, видно, что старались в режиссуре некоторых роликов. В целом игру конечно хотелось бы намного качественнее и интереснее :(
«Buggy as hell»
В 2016 году я попала на закрытый показ первых двадцати минут прохождения долгожданной "Сибири 3". Увиденное оставило хорошее впечатление: диалоги были завязаны на механике "правда/ложь" (например, если ты солжешь NPC, и он узнает об этом, то для тебя закроется возможность получить от него квесты); имелись очень непростые головоломки, требовавшие изучения предметов вдоль и поперек, и хотя игра была заметно недопилена - косячные текстуры, косячные анимации, - я все равно была заинтригована. Спустя полгода игра релизнулась. За это время механика "правда/ложь" испарилась, головоломки заметно упростились, а вот косячные текстуры и анимации никуда не делись. Они "радовали" глаз, сопровождаемые охренительными багами. Кейт Уолкер похорошела, но это, пожалуй, единственное достоинство игры, так как больше "Сибирь 3" ничем не запоминается. А про сюжет вообще ничего говорить не хочется, настолько он скучный.  В общем, я сделала вывод, что некоторым франшизам лучше остаться в нулевых годах и не гнаться за трендами; разработчики много чего наобещали, а потом сами себя этими обещаниями и затюкали. Печально.
«Buggy as hell»
«Waste of time»