Average Playtime: 5 hours

NightCry

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About

A calming cruise, an unexpected horror. Welcomed aboard a luxurious cruise liner, you are spending your time enjoying this rare opportunity. But at the height of the evening, things are not as they appear as a murder brings it all to a grinding halt. With no idea which direction to turn, blame is thrown around the ship in panic as the guests start to suspect one another. As night falls and a cry echoes out through the ship, the true nightmare begins. Search for the answers and save yourself and others from a terror you can't begin to explain. NightCry is a 3D point-and-click adventure game. Click to move your character and search the ship. Interact with objects by selecting them. Make sure you check it all carefully, for the clues you need may not be easy to find. But searching isn't all you will be doing. As you search, you will be haunted, and the Scissor Walker will be coming for you. In Exploration Mode, explore the cruise liner for the answers you seek. Learn about the strange and often gruesome happenings that currently plague the ship, solve the puzzles and seek the route that will lead you to safety. But be warned, searching through the ship's secrets will lead you to trouble and frantic escapes are the only way to survive. Run, hide and stay quiet for it is coming, and maybe you will survive long enough to learn the true horrors of this oncoming evil force. Please be advised that the current system requirements are still temporary.
Platforms
Release date
Mar 28, 2016
Developer
ACTIVE GAMING MEDIA INC
,
Nude Maker
Publisher
AGM PLAYISM
Age rating
17+ Mature
Website
http://www.night-cry.com/

System requirements for PC

Minimum:
  • OS: Windows 7 / 8 / 10
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000, 512 MB VRAM
  • Storage: 10 GB available space
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Last Modified: Aug 28, 2019

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Steam
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33.33%
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50.00%
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50.00%
Welcome to NightCry
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NightCry reviews and comments

Translated by
Microsoft from French
Night cry, or how to change just the name of another type of games and inspired it has 101% do not hide it, under the title night cry is the unofficial sequel to clock tower 3 I would return only very can on the weirdness of the chronological order of this series or the ' episode 3 is actually being the 4 on PS2, and that episode 1 of the PSX version and in fact the number 2 if night cry actually belongs in any point of gameplay to this series, it gets even closer + episodes 1 , 2 and 3 (respectively, 1 on Super NES, and the next two on PSX) only from the 4th edited by Capcom on PS2 + action-oriented. Everything and identical has clock tower on ps1, impossible battle with the enemi, gameplay run and cover, history fragment into various chapters and characters, playability point and Clik. Everything, Yes, well all is only gameplay a PS1 clock tower. That being said, for those who are playing this series, you would therefore be in known terrain, for others, well know that the gameplay of games, want to base on two precise point, exploration, sprinkle with some enigmas or object to find , and to flee to the sight of the nasty and hide, hoping not to be found. If the concept is not uninteresting in any way, it quickly shows these limits, because although very personal opinion, I always have a affections for this series, it is necessary to recognize that this night cry and Loing to be the best episode of this saga the games it is necessary re know already, is not a graphical killing, if the heroine and rather well model, it is not the same to the environment of the games level animation, the first things that hits the eye, and the blatant lack of motion captures characters, it's simple it There is none, which has made it possible to give the approach and the movement of the characters, this static aspect (even laughable when the heroine course) the camera angles are sometimes a can at the picks, especially during the Chase scenes and the gameplay point cliker, does not really help either in certain situation and one often finds itself to be bloker either by a wall or an object of the scenery following the Clik and the imprecise displacement of the character. Very disabling during the exploration, the gameplay becomes frustrating sometimes when arrives the scene of escape for avoided all risk of spoil, I would not mind that very can the scenario that is can exciting (from moin to start) and in addition to being movie clicher horror series Z, allows even to be in total record at all slashers (we have a phone but we do not call the police or the rescue, and yes it is blonde ^^)... Sorry-_-the games also suffers from a certain slowness, as much in are deroutly as in are gameplay, but good for this type of games, c and a normal can but it could be put off some but not everything is black on this Board. -The atmosphere of the games and still engaging. -The gameplay although clumsy remains interesting to play (feeling vulnerable and not bad)-the different possible endings of the games and the variable ways of moulaughter restores the playfulness to the title so that you can hang on to this style of games-and of course, for any fan of this saga (me the 1st) it is interesting to finally find this type of gameplay after almost 15 years of absence (moin, for those who we play the excelent "Hauting ground") in summary, I recomanderais this games first to fans of the series clock tower , which will be more forgiving of the shortcomings of this title, the others can still try. After, for the passionate action and gameplay has the Bio Hazard (especially the last), go your way. An imperfect game, but that has a lot to offer if we know how to make the impasse of these many flaws me, I made my choice:)
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