Detroit: Become Human

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In the future world, androids do almost everything that people do - they even start to think and feel. Although no one taught them this. The plot of "Become Human" is built around three characters, each with a separate storyline, but they eventually merge into a single picture. Connor is a police investigator and android. He has a simple task - to find androids, deviated from the path given by humans. He has a special vision, it allows him to see events as they happened. And the more information he collects, the higher his chances of acting correctly. Kara is an android-housekeeper which spontaneously develops self-consciousness. As a result, Kara assumes responsibility for the fate of the little girl whom she worked as a sitter for. She, along with the girl, escapes from the house as a result of a conflict with her father, the owner of Kara. Markus is a caretaker android. He also acquired self-consciousness and came to the idea that androids need freedom. He has the ability to grant androids free will and to calculate the consequences of some actions. The story develops depending on the decisions taken by the characters. Some decisions have to be made quickly. Sometimes a player can return to the moment of making a choice and replay the situation.
Metacritic rating
Release date
May 25, 2018
Quantic Dream
Sony Computer Entertainment
Age rating
17+ Mature
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Last Modified: Aug 20, 2019
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Detroit is a game I have wanted to play since it's release. I absolutely love Quantic Dream and their previous outputs, especially 2010s Heavy Rain. When it was announced it was becoming free with ps+ I was very excited to finally get to play this. All of my expectations were matched and exceeded by a long stretch.

First of all the game looks gorgeous. The detail in the character models, facial expressions and environments are above and beyond almost all games I've seen this gen. People will argue they're only this good because of the lack of real action, which whilst probably true, you have to appreciate the work done on their engine to build this. 

The gameplay is classic QD, very limited amounts of gameplay with an emphasis on exploration, decision making and QTEs. Some of the scenes with action where you have to perform QTEs can be insanely intense as you know at any minute any character can die for good. Detroit absolutely nails the decision trees and the knock on effects of your actions. Even early on some of the things you do can affect extremely late game outcomes. This makes the game feel very in depth and also adds a great replay value. The narrative itself is amazing and the world built around androids and discrimination is detailed and very thoughtful.

Overall, this is easily in my top 3 PS exclusives and one of my favourite games this generation. The story is powerful, the game looks great and the amount of different paths offers something that many games fail to deliver. 100% worth playing at least once.
«Взрыв мозга»
«Ещё один ход»
«Не могу перестать играть»
This game's story got me at the first moment. I think it's kind of modern for some topics and it's a very good thing. The cast is very well made and all the possibilities take the game to a next level of quality. The way you enter the minds of the characters make this game one of my favorites.
«Взрыв мозга»
«Не могу перестать играть»
«Постоянно умираю, и мне это нравится»
«Ну и концовка!»
«Пройдено не раз»
«Саундтрек на повторе»

+ Incredible range of story based on player choices (flowsheet sells this)
+ Each character/story has its own feel; no weak link; incredible performances
+ Oftentimes approaches photorealism

- Needs more gameplay, QTE isn't enough
- Some awkward animations pop up occasionally
- Trite overall story, feels done before
- Didn't feel compelled to jump back in
My number 2 in best PS4 games played in 2018 behind GOW. Great acting and graphics with a thrilling storyline you won't want to put down. All of the decisions you make are subtle but have a major impact on gameplay and storyline. Quite replayable too with multiple endings!
«Не могу перестать играть»
«Пройдено не раз»
It's a tired story that doesn't really do anything groundbreaking, but I thought some of the characters were great. Easily the best decision based game I've played, I felt so much responsibility for those involved in the story. Glad that my decisions mattered in the short and long term, plus I never completely knew what the repercussions would be. Can't wait to get back into it, try and get the platinum.
A benchmark on graphics and design that suffers under some cagian writing sometimes. 
While I wasn't a huge fan of David Cage's previous works i have to admit, I was absolutely blown away by Detroit. A fantastic storyline with incredibly rich and likable characters and actual consequences to your decisions. Considering how differently a lot of scenarios can play out due to your decisions the overall replayability of the game is pretty huge. Also from technical standpoint the game is simply put a masterpiece - everything from graphics alone to facial animations, sound, music is just simply exceptional. It's not a flawless game by any means, there are some cliques here and there, but with such an ambitious project i'm willing to give it a pass. Quantic Dream managed to pull off a game where your consequences actually matter unlike a lot of games out there, which alone is pretty remarkable. This is a one of a kind experience that i'd recommend to pretty much everybody.
«Взрыв мозга»
«Не могу перестать играть»
«Пройдено не раз»
«Саундтрек на повторе»
I love this game so much couldn't stop playing i would play for 3 hours in a row non stop, the story line sucked you in. In this game you could decide the fate of the charecters, the graphics were exeptional it was breath taking and in some points it left me shaking it really felt like you were in the game and its really cool because the story depends on your choices, and you could kill the charecters off before their stories were complited. In the game you are able to decide their if you want your charecters to be hostile or sweet. But there is one downside that with Connor and Kara you had more decisions to make but as with Markus it felt like you weren't the one deciding for him it was more like the game was already decided for you. one tip: with this game there are a lot of ways it can end up but dont worry because you can replay the chapter but its more advised to keep it as it is and not go back to change it however it is your game so do what the hell you want. and one last thing, there is a flowchart that shows you how many ways it could have ended up but it doesn't show you what would have happened. And you can also see what most people have chosen. 
«Взрыв мозга»
«Не могу перестать играть»
«Постоянно умираю, и мне это нравится»
«Ну и концовка!»
Five Word Review: Fantastic story with branching narrative.
Favorite Thing: Finally a game where choice means something. The branching narrative is great.
Least Favorite Thing: As much as I dislike QTEs I REALLY dislike gyro QTEs.

Date Completed: 2018-06-07
Playtime: 14h
Enjoyment: 9/10
Recommendation: Most definitely. Unless you really don't like narrative based games.
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