Average Playtime: 3 hours

Visual Novel Maker

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About

Visualize, Create, Share.

Degica is pleased to announce their latest installment to the 'Maker' series of game development tools, Visual Novel Maker. A revolutionary new tool for Visual Novel Creation aimed towards aspiring artists and writers to bring their stories to life. Visual Novel Maker is based on the KorteX RPG Studio project developed by André Radomski.Features
  • BEAUTIFUL FREE TO USE ASSETS: Visual Novel Maker contains beautifully crafted resources named Standard Asset Resources (StARs) to help you start with your game. This includes characters, backgrounds, music and sound effects free to use when you buy the program!
  • DYNAMIC CREATION TOOLS AIMED FOR ARTISTS AND WRITERS: Visual Novel Maker is designed to be as flexible as possible while still being user friendly. Virtually everything in the engine is managed through a simple point-and-click or drag-and-drop interface. It features powerful features to manipulate graphics and video to support the creative minds using it.
  • LIVE2D AND VOICE SYNC SUPPORT: Visual Novel Maker features Live2D support to bring life to 2D characters. This also includes support for voice sync between text, voice clips and the Live2D models. The volume of the clip is also reflected visually bringing a new level of immersion!
  • SCRIPTING AND EXTENSIONS OF USER-INTEGRATED FUNCTIONALITY: Visual Novel Maker features Scripting, the ability to add new mechanics or functions in-game, and Extensions, the ability to modify the editor to add your own commands, to give users full control!
  • MULTIPLE RESOLUTION SUPPORT: Visual Novel Maker allows you to make games up to 1080p with 4:3, 16:9 and 16:10 ratio. You can also set a custom resolution!
  • EASY GAME LOCALIZATION SUPPORT: Visual Novel Maker streamlines the localization process by having all text display on its own tab and/or can be exported to .CSV format. But that's not all, Visual Novel Maker detects if images have to be changed based on the user language with a simple suffix added at the end of the filename. (e.x. filename_de)
  • SHARE YOUR GAME WITH MULTIPLE EXPORTING OPTIONS: Want to share your creation with the world? You can export your creation to various platforms such as Windows and MacOSX!
  • And much, much more.
Platforms
Developer
Degica
Publisher
Degica
Age rating
Not rated
Website
http://vnmaker.degica.com/

System requirements for macOS

Minimum:
  • OS: Mac OSX 10.10 or better
  • Processor: Intel Core2 Duo or better
  • Graphics: Compatible with OpenGL
  • Additional Notes: 1280x768 or better Display
Recommended:
  • Graphics: OpenGL hardware driver support, iOS 8.0, Android 4+*

System requirements for PC

Minimum:
  • OS: Windows 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core2 Duo or better
  • Graphics: DirectX 9/OpenGL capable GPU
  • Additional Notes: 1280x768 or better Display
Recommended:
  • Graphics: OpenGL hardware driver support, iOS 8.0, Android 4+*
  • Additional Notes: 1280x768 or better Display

System requirements for Linux

Minimum:
  • OS: Linux Ubuntu
  • Graphics: Compatible with OpenGL
Recommended:
  • Graphics: OpenGL hardware driver support, iOS 8.0, Android 4+*
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Last Modified: Jan 23, 2023

Where to buy

Steam

Visual Novel Maker reviews and comments

Translated by
Microsoft from Deutsch
That the included characters are primarily heading toward school romance was to be expected. Personally, I like the Graphics, but I still hope for Extensions beyond typical Japanese School Uniforms and Yukata, as I do not plan to provide a UN that is set in Japan and in which practically only young People appear (but the Software is primarily based on It should be tailored to the Japanese Market and the Setting is also very popular here, I do not see this as a Minus Point). The Background Graphics come with changed Light Conditions (morning, noon, night), which I find useful and well thought out. Here, too, most Of the Graphics for the School area can be found. There are also a few for a Fantasy Setting, though. The Music is harmless and unfortunately completely worth to forgotten (I would like the Composer's Pieces otherwise very much) and here at the latest it becomes clear that the standard resources are designed for otoque games. I find The Operation of the VN Maker cumbersome and anything but intuitive. Unlike the RPG Maker, which I love, trying Around with this Software isn't even Fun because you have no choice but to work your Way through the Manual (only available Online) if you actually want to achieve something. I don't mind reading certain Features, but if I have to look up almost every Feature, the Fun quickly falls by the Wayside. The fact that the Publication of the UN Maker has been postponed for so long as possible in order to create the Said manual seems like an Indication that it has become clear to the DEVELOPERS themselves that the UI is not as easy to see through As was claimed beforehand. I only wonder why, instead, no decent test Match has been created that roams more than a small Handful of Functions rather than coming up with Pages full of Text? If everything goes so easily and quickly, it would certainly have been possible in the additional 12 Months of Development. In addition, it is too often referred to Scripts for my Taste (be it in the manual or in Discussions with the Developer) that it is Advertised That no programming skills are required. Writing Dialogues is extremely awkward and therefore more time-consuming than I would like. Although There is the Possibility to work through a so-called Message Batcher, which seems to make your Action easier, the Manual searches in vain for an Indication of this Function. I just found out that this Possibility even exists because I stumbled across it in one of the Discussions here on Steam. Playing Two Films (in this Case, Weather Effects) at the same time, does not seem to be possible without a performance loss. At least with me, Image and Writing promptly Falter. In Short: Yes, it is possible to create a Visual Novel with this Program even without Programming Skills, but whether you Enjoy it is another Question. I honestly find it hard to believe that someone using only the Features designated in the UI is holding out long enough to actually complete a Project with several Hours of Play. For this, creating the Dialogues is too cumbersome. To be fair, I would Certainly be less critical if the Developers had not increasingly advertised that this Program was extremely user-friendly and easy to use and the additional Development Time was necessary to stamp out any Errors . For this, the Operation is simply not intuitive enough and There are also definitely too many Bugs.
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