Vita et Mors
About
Hunt the terrible beast to collapse the subspace you've trapped into.
An experimental game where the binary state of life and death is represented by a single hit point.
All enemies and allies have 1 HP, but with low accuracy and high evasion. How will basic RPG battle mechanics turn out if you can't get hit even once?
Note: unfinished, sorry. At least you can win and lose the game, and explore the maze. Just escape the random encounters, they give no rewards.
WARNING: Fatal bug caused by missing assets detected, to fix please create a new folder called "img/pictures" and copy all images from "img/faces" folder there.
Also the audio is loud so maybe lower your volume first.
Controls:
WASD/Arrows to move.
Q/E to strafe.
Z/Enter to confirm.
X/Esc to cancel.
Made in RPGMaker MZ. Third party plugins and assets:
-VisuStella MZ
-MZ3D
-Torioh https://www.pixiv.net/en/artworks/76306699