Voodoo Vince: Remastered reviews

Translated by
Microsoft from French
A perfectly unexpected remaster for this Voodoo Vince who, despite some rather positive criticism at the time, has suffered a rather substantial failure in terms of sales on Xbox. But he's back, returning from the dead in a rather shy recast, but still appreciable. This is a classic old-fashioned platformer where you will take control of a Voodoo doll looking for its creator through a rather obscure universe, but stuffed with entertaining humor and an originality present because, for once, it will sometimes have to hurt you — literally — to beat your opponents, the whole principle of a Voodoo doll. So, burn, shear, crush, spread, grind... There are plenty of ways to torture Vince! Forcing, the Visual side to aged, but it remains rather clear even if it will never impress you really despite a sympathetic artistic direction that has a certain identity. The advantage is that it will turn on a good setup package. At the level of the soundtrack on the other hand, whether at the level of the dubbing or the musical themes, it is at all good! Some music even manages to stay in the lead. :) We find a good diversity of situation all along the game — which is not very long, it must be admitted — some of which remain somewhat surprising and deserve the surprise to be guarded! It is a pity that the bosses lack punch, they do not show any real danger except in the final level which can quickly be highly full-bodied. A friendly experience that I would definitely recommend to amateurs of the genre or curious/inquisitive, even if the last level will test your patience.
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Translated by
Microsoft from French
Yes, but: "getting hurt to hurt, getting caught in traps instead of avoiding them" looks like a nice statement from GameJam for a hell of a concept... That the game does not hold and could not hold! It is quite classic. a monster touches you? you lose life, in the water or in the void? You're losing a life. This rule of "hurting yourself to hurt" does not apply in the gameplay but in animations after having triggered a mechanism or in "Super attack" then, I imagine you are in the knowledge of cause but it is a pure plateformer 3D and not a bad. Only it's gone from fashion to the point or even the best plateformers that have existed no longer entertain big world, it's gone from fashion, so be already on-e to love it. Finally, at the level of the universe do not expect to have incredible hunts to the spirits Voodoo in the 4 corners of a super representation of New Orleans. The theme New Orleans and Bayou that can charm is not exploited thoroughly (you will be there anyway eh but it is far from being as spectacular as you can imagine) voila, but after that, I say yes, I recommend! the level design is good, the atmosphere is there, then above all, a huge variety of gameplay in the levels! It could have been some re-used gameplay ideas with different environments and difficulties, but no, very few levels are similar! An airplane level, a submarine level, a level in a suspended basket, a spring level, a level on a rat, a level to make mini games to collect tokens, a level to play with the hour, a level has well aiming at the cannons , a level to do the boat etc... That's why we're not. (I'm not saying there's no annoying moment, but we're not doing it) The only faults are the bosses who have almost all the same mechanics for the losers: activate activation points 3 times. A little short too but it remains suitable, and the levels go well, we feel good construction of the levels and it's nice. Also without being aggaant Vince throws funny phrases during gameplay (after beating a simple enemy for example) if it's your icing on the cake... Take if you are looking for a classic plateformer in 3D with lots of gameplays in a nice universe without a head. It's a good plateform.
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