Voxel Engine (bazwell)
About
I started developing this voxel engine to learn about game engine programming. The technologies used are C++ and OpenGL. Here are a few things I implemented and learned about while making this:
- C++ optimization and memory management
- 3D camera
- Raycasting
- GPU pipeline
- Perlin Noise
- Collision physics
etc.
This is of course just a start and I'm looking forward to optimize my code further, implement lighting and much more!
System requirements for PC
Last Modified: Mar 6, 2023
Where to buy
itch.io