Voyager (itch) (Jesús González)
About
Travel through deep space from your home planet to the nearest star. Inspired by roguelike games like FTL.
While on your way, you will be faced with both random and scripted encounters. If you’re asked to, use the mouse to power and de-power the connections between your probe systems and accomplish your current task.
Made completely from scratch (code, graphics, music) as it was intended to be a Compo entry before I missed the submission time. I also took the opportunity to learn about the Zenject framework and used it extensively in the game.
Tools used
- Unity with Zenject
- GIMP
- Blender
- Mixcraft
As happens with most of my Ludum Dare games, the game is missing balance. I might add more random events and upload a post-jam version, as I left the game fairly easy to extend.
I improvised the music in the last 15 minutes before the deadline, so if it gets annoying, you can mute it with the M key.