Vriserus: Caverns of B'aurek Demo
About
Vriserus Caverns of Baurek was a game which I alone made within a timescale of 9 months, I made everything from the art to the music as well as programmed it through GML code.
Story - The game consists of the protagonist character Hoshi, a relic wielder venturing his way towards the capital after travelling across the continent, as soon as the capital appears before him, he is greeted my a middle aged man and some guardsmen, the man panics as his daughter is missing and asks you the player as Hoshi to find the daughter. - No spoilers but i will leave you with the question Is the daughter really just a person in danger?
Gameplay - Be prepared on this journey, no checkpoints and a trip into the Cavern of no return, monsters, traps, and the quest to find the lost daughter.
- Expect Platform mechanics including walljumping and ladders
- NPC Dialogue
- Cutscenes
- Surprise Attacks
- And of course a Boss Battle Finale
Hoshi is a relic wielder, relic wielders have special skills they can use in combat, Hoshi can dash and use a skill known as astral slam that is an AoE attack that knockbacks his foes.
Main Controls - (Tutorial ingame as well)
(WASD) to Move
(Space) to Jump
(Mouse) to move camera
(LMB(Left Mouse Button)) to Attack
Hoshi Relic Power Controls
(Shift) to Dash
(RMB) to Ultimate (only possible when mid jump)
Nozoka Relic Power Controls
(Shift) to Ultimate
(Space) while midump to boost jump
Other Controls
(E) to equip (Nozoka only)
(F) to interact with NPC
Links
Website - https://falconheadstudios.weebly.com/
Youtube for early footage - https://www.youtube.com/channel/UCwJG-EyggNroqChqe1dgvMg?view_as=subscriber
UnityConnect - https://connect.unity.com/u/5b5657e209091500208e4e06
Thanks for stopping by to check out my game :)