Vulture for NetHack reviews

Translated by
Microsoft from French
1462nd round. I'm starving. Beefjerky, my loyal canine, has disappeared from my field of vision for some time. At the bend of a corridor, I am surprised by a GNOME sorcerer. I prepare to confront him when my pet reappears. He was holding a wand in his mouth that he put on the ground before helping me fight the GNOME. This one picks up the magic stick and points it at me. A deflagration strikes me in the chest. ♥ ♥ ♥ ♥-♥ ♥ ♥ by Beefjerky. Exhausted, I still manage to kill my opponent before he brings me the fatal blow. It is in a very poor condition that I drag myself to the nearest door. It's locked. I gather my last efforts and I give him a few kicks. She gives in. In the small room in front of me is a ration of food. I am painfully dragging myself into thinking about my hunger, but I fainved before I reached it. When I wake up, the ration is gone. Beefjerky devour her during my loss of knowledge. ♥ ♥ ♥ So I kill the dog and I eat his corpse. 10/10
Translated by
Microsoft from French
I was really curious to try this legend... well, it's old... I did not like it but not at all it is not so much that the graphics and the sounds are outdated but the programming of the trick leaves frankly to desire this is not user friendly at all even with Vulture supposed to modernize NetHack... some things that are unbearable to me:-the rocks in the middle of the passage that can be pushed: it seems a good idea but as the monsters move in the dungeons they can block you a corridor by putting behind a rock: it forces to wait for the m onstre is moving and sometimes the corridors are long in NetHack... a real chore... (in fact I would say it is poorly programmed)-sellers are a real chore too: no way to have the complete list of what they sell, it is necessary to put each object individually in its inventory to see what it does... coved the also, and for sale it's not simple either-chore still: the unmanageable "fart" who gets on the way and for ashes of a floor he must be on a box adjacent to the hero, it is enough that he left to stroll for it to be long but long has When it arrives and we can change floors-it is a rogue like and not a rogue Lite: I hoped to be able to understand the enigmatic scrolls thanks to essays and errors on several parts: well not the scrolls change name every time (and CA BOF Frankly, or is the learning curve?) -the combat system is simplistic on tape we take a shot, no special ability to activate-no help but then not at all: when I play I like to understand a minimum what I do, the one has right has text but explanations on the rules of the game nothing the emptiness. .. -the pieces are empty, it's random generation without furniture (a fountain from time to time) we find boxes filled and you can ask who puts gold in the middle of a room...-the Dungeon does not really have coherence: for example there are guards Dan s the gnomes mines but let the enemies attack you... overall the NPCs have nothing to say... BOF I spent two euros not on that it's worth... Plus there are plenty of good RPG's on the market that offer otherwise more interesting experiences with dungeons wrapped in small onions CA will always be better than the random generation aging...
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