Average Playtime: 2 hours

Vulture for NetHack

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About

Nethack is the most celebrated member of the ancient and honorable family of games descended from Rogue and hence known as “roguelike”: bare-bones ASCII-graphics adventures set in randomly generated dungeons, in which the player fights monsters and collects items until he or she dies.Vulture
Vulture for NetHack in an isometric graphical interface for the roguelike engine: NetHack. Wrapping the original ASCII text dungeons of NetHack, Vulture brings this great game into the graphical point and click world while still preserving the original keyboard commands for those wishing to play as it was intended.The adventure
Recently, you have begun to find yourself unfulfilled and distant in your daily occupation. Strange dreams of prospecting, stealing, crusading, and combat have haunted you in your sleep for many months, but you aren't sure of the reason. You wonder whether you have in fact been having those dreams all your life, and somehow managed to forget about them until now. Some nights you awaken suddenly and cry out, terrified at the vivid recollection of the strange and powerful creatures that seem to be lurking behind every corner of the dungeon in your dream. Could these details haunting your dreams be real? As each night passes, you feel the desire to enter the mysterious caverns near the ruins grow stronger. Each morning, however, you quickly put the idea out of your head as you recall the tales of those who entered the caverns before you and did not return. Eventually you can resist the yearning to seek out the fantastic place in your dreams no longer. After all, when other adventurers came back this way after spending time in the caverns, they usually seemed better off than when they passed through the first time. And who was to say that all of those who did not return had not just kept going?

Asking around, you hear about a bauble, called the Amulet of Yendor by some, which, if you can find it, will bring you great wealth. One legend you were told even mentioned that the one who finds the amulet will be granted immortality by the gods. The amulet is rumored to be somewhere beyond the Valley of Gehennom, deep within the Mazes of Menace. Upon hearing the legends, you immediately realize that there is some profound and undiscovered reason that you are to descend into the caverns and seek out that amulet of which they spoke. Even if the rumors of the amulet's powers are untrue, you decide that you should at least be able to sell the tales of your adventures to the local minstrels for a tidy sum, especially if you encounter any of the terrifying and magical creatures of your dreams along the way. You spend one last night fortifying yourself at the local inn, becoming more and more depressed as you watch the odds of your success being posted on the inn's walls getting lower and lower.

In the morning you awake, collect your belongings, and set off for the dungeon. After several days of uneventful travel, you see the ancient ruins that mark the entrance to the Mazes of Menace. It is late at night, so you make camp at the entrance and spend the night sleeping under the open skies. In the morning, you gather your gear, eat what may be your last meal outside, and enter the dungeon...
Platforms
Release date
Developer
DarkArts Studios
Publisher
DarkArts Studios
Age rating
Not rated
Website
http://www.darkarts.co.za/vulture-for-nethack

System requirements for PC

Minimum:
  • OS: Windows XP or higher
  • Processor: Celeron, Pentium or higher
  • Memory: 256 MB RAM
  • Graphics: Any graphics card
  • Storage: 135 MB available space
  • Sound Card: Optional
  • Additional Notes: OpenGL will be required in the future
Recommended:
  • OS: Windows XP or higher
  • Processor: Celeron, Pentium or higher
  • Memory: 1 GB RAM
  • Graphics: Any graphics card
  • Storage: 200 MB available space
  • Sound Card: Any modern sound card
  • Additional Notes: OpenGL will be required in the future

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 or equivalent
  • Processor: Celeron, Pentium or higher
  • Memory: 256 MB RAM
  • Graphics: Any graphics card
  • Storage: 135 MB available space
  • Sound Card: Optional
  • Additional Notes: OpenGL will be required in the future
Recommended:
  • OS: Ubuntu 12.04 or equivalent
  • Processor: Celeron, Pentium or higher
  • Memory: 1 GB RAM
  • Graphics: Any graphics card
  • Storage: 200 MB available space
  • Sound Card: Any modern sound card
  • Additional Notes: OpenGL will be required in the future
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Last Modified: Oct 30, 2023

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Steam

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Sinkler

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Vulture for NetHack reviews and comments

Translated by
Microsoft from French
1462nd round. I'm starving. Beefjerky, my loyal canine, has disappeared from my field of vision for some time. At the bend of a corridor, I am surprised by a GNOME sorcerer. I prepare to confront him when my pet reappears. He was holding a wand in his mouth that he put on the ground before helping me fight the GNOME. This one picks up the magic stick and points it at me. A deflagration strikes me in the chest. ♥ ♥ ♥ ♥-♥ ♥ ♥ by Beefjerky. Exhausted, I still manage to kill my opponent before he brings me the fatal blow. It is in a very poor condition that I drag myself to the nearest door. It's locked. I gather my last efforts and I give him a few kicks. She gives in. In the small room in front of me is a ration of food. I am painfully dragging myself into thinking about my hunger, but I fainved before I reached it. When I wake up, the ration is gone. Beefjerky devour her during my loss of knowledge. ♥ ♥ ♥ So I kill the dog and I eat his corpse. 10/10
Translated by
Microsoft from French
I was really curious to try this legend... well, it's old... I did not like it but not at all it is not so much that the graphics and the sounds are outdated but the programming of the trick leaves frankly to desire this is not user friendly at all even with Vulture supposed to modernize NetHack... some things that are unbearable to me:-the rocks in the middle of the passage that can be pushed: it seems a good idea but as the monsters move in the dungeons they can block you a corridor by putting behind a rock: it forces to wait for the m onstre is moving and sometimes the corridors are long in NetHack... a real chore... (in fact I would say it is poorly programmed)-sellers are a real chore too: no way to have the complete list of what they sell, it is necessary to put each object individually in its inventory to see what it does... coved the also, and for sale it's not simple either-chore still: the unmanageable "fart" who gets on the way and for ashes of a floor he must be on a box adjacent to the hero, it is enough that he left to stroll for it to be long but long has When it arrives and we can change floors-it is a rogue like and not a rogue Lite: I hoped to be able to understand the enigmatic scrolls thanks to essays and errors on several parts: well not the scrolls change name every time (and CA BOF Frankly, or is the learning curve?) -the combat system is simplistic on tape we take a shot, no special ability to activate-no help but then not at all: when I play I like to understand a minimum what I do, the one has right has text but explanations on the rules of the game nothing the emptiness. .. -the pieces are empty, it's random generation without furniture (a fountain from time to time) we find boxes filled and you can ask who puts gold in the middle of a room...-the Dungeon does not really have coherence: for example there are guards Dan s the gnomes mines but let the enemies attack you... overall the NPCs have nothing to say... BOF I spent two euros not on that it's worth... Plus there are plenty of good RPG's on the market that offer otherwise more interesting experiences with dungeons wrapped in small onions CA will always be better than the random generation aging...
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