Walking Dummy

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About

Programming Language Used: C#

Game Engine Used: Unity

Team Size: Solo

Role: Programmer

  • Developed a experimental project to test various game AI steering behaviors.
  • Implemented seeking, pursuit, obstacle avoidance, and many other behaviors.
  • Programmed a flood fill algorithm to create a graph used for Dijkstra's and A* algorithms.

Controls:

  • Left click to move the agent
  • Select the agent game object called "Dummy", then from the Inspector panel, choose a steering behavior from the "Behavior On" dropdown in the "Steering Behaviours" component
  • Adjust the appropriate values in the "Steering Behaviours" component to tune agent's movement

Platforms
Release date
Developer
David Tan
Age rating
Not rated

System requirements for PC

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Last Modified: Jun 3, 2022

Where to buy

itch.io