Walking Dummy
About
Programming Language Used: C#
Game Engine Used: Unity
Team Size: Solo
Role: Programmer
- Developed a experimental project to test various game AI steering behaviors.
- Implemented seeking, pursuit, obstacle avoidance, and many other behaviors.
- Programmed a flood fill algorithm to create a graph used for Dijkstra's and A* algorithms.
Controls:
- Left click to move the agent
- Select the agent game object called "Dummy", then from the Inspector panel, choose a steering behavior from the "Behavior On" dropdown in the "Steering Behaviours" component
- Adjust the appropriate values in the "Steering Behaviours" component to tune agent's movement