Warbands: Bushido reviews

Translated by
Microsoft from Deutsch
Warbands: Bushido The Game from Red Unit Studios Takes you to feudal Japan. Designed As a hexagonal board & Strategy Game, you try to defeat your Opponents in turn-based Battles-Single-player campaigns or Multiplayer games. This requires tactical Skill and a lot of Experience, because the Mechanics of the Game, especially the Multitude of units, require a lot of Playing time. "Easy to learn, hard to master." Gameplay As you can see from the Screenshots, "Warbands: Bushido" Is a hexagonal Board Game And features various Maps, all of which allow for different tactical Tactics. The Tactic, however, depends not only on the Maps themselves, but also on their own elected Units and those of the Opponent. The Variety of Unit is certainly confusing for Beginners (Guide to this). Because in addition to the different Units with their individual Abilities, they also have different Rarities that can be compared with a certain RPG character, so that there are tens of Variations. In Addition, playable Cards are added to you in order to be able to have more Influence on the Game. In order to unlock other Content, i.e. other Characters, Maps or Campaigns, you have to earn the Inga Currency. This can be done by performing daily Tasks, Battles against other Players or, for example, Unlocking achievements. The preserved Values vary here, with the Principle of "Mill feeding the Squirrel"! Whoever buys a Booster for 50 Gold will receive three new Cards. For 100 Gold you get three Miniature Figures or one of three other Campaigns. The Content and thus the Rarity of the Cards and Figures is subject to Random. That awakens the Gathering rage a bit. Graphically, the Maps are lovingly and richly detailed, as are the Mini-fair Figures. The Cards, on the other hand, could be nicer. I know Games with better Artwork (E.g. Armello). But if you like the Japanese Culture of The Feudal Era, you will be able to enjoy the Figures. Musically, the Whole thing takes getting used to for me-the traditional Japanese Music, which runs partly in The HIntergrund, is not to everyone's Taste. Conclusion With 7.99 Euros, the Game ranks in a lower Price segment and the Price is justified. After a Time, a certain Monotony occurs, because it is precisely the Battles that develop over Time as very boring and if you can't find a Player there, a knockout is loaded after a certain Time. Nevertheless, it is a good Game for In Between. The Only Criticism on my part would be that the Game hangs in between and over again and does not invite the Dialogues in Campaigns: annoying. In the Sale there was already the Game for 4 Euros, you should access it! My Review of Armello If you are interested in further Reviews of me or want to support my Work, follow my Group
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Translated by
Microsoft from Spain
For Those who like the strategy with touches of role to be able to raise levels their soldiers very entertaining, and especially glad to find a mobile game that does not have micro transactions to try to take money from people, is worth the price you totally have. Congratulations on the game!!! Since the last update another good game has become a pay to win, a shame, we should all not pay or play games so because if not in the future everything will be so
Translated by
Microsoft from Dutch
Graphics are really breathtaking, but in the currend state not playable. This game tends to hang up after a successful fight in the cuttrout campaign. You get the coins, but then nothing. You can still move your men around, but with no enemies, what's the point. There is no way to get back to the campaignmap. Tried waiting a whole night, but to no avail. Yesterday played two games without a hickup. My gamername is Gerald Chronicker, restart should've helped. Can you, please, send us your in-game name, so that we could check your account?
Translated by
Microsoft from French
I had given a more favourable opinion in a first and I see myself forced to see it downwards. It turns out that at high level, algorithms clearly lead to the giving. The series of dice jets favorable to the opponent are numerous, the placements and the order of passage of the enemy units outrageously unfavourable, thus allowing opposing units to play 2 times as a result... In short, the strategy becomes random and the interest of the game is challenged. Many display bugs etc. An awesome game principle served by the obscure Developer's logic. The game resteun must with shadows on the Board to be corrected not to lose its nerves.
Translated by
Microsoft from Spain
This game was simply amazing!!! Easy to play and with a great combat mechanics, combined with a lot of different miniatures and scenarios to play with. The result was a really enjoyable game in which you never had two identical battles. Then updates came... Since the last update there is an endless carousel of bugs. Some cards and units abilities doesn’t work properly and sometimes even the turns’ order goes wrong. Additionally, the new units (mercenaries) are absurdly good, unbalancing all the battles making all the people to play with them and in the same way. It’s very frustrating. I think it would be necessary a way to suggest changes and report bugs in the battles, not just the present reporting button because you cannot explain the problem. I hope all problems can be fixed, otherwise it would be a huge pity.