Average Playtime: 7 hours

Warden: Melody of the Undergrowth

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About

Players control all three protagonists as they explore an overgrown fantasy landscape, meet its strange and wonderful inhabitants, and overcome the ancient magic and puzzles protecting it. All this is wrapped in an interactive, non-linear story that challenges allegiances and true intentions.

Warden is a third-person action-adventure game inspired by the genre classics of the N64-era.
In order to survive and bring balance to the forest, your combat, platforming and puzzle-solving skills will be put to the test!Feature List
  • Switch between three playable characters, each with unique abilities, personalities and interactions
  • Explore a colourful, hand-painted 3D world
  • Full-length melodic soundtrack that varies throughout each level based on your surroundings
  • Story-driven campaign spread that tells the tale of world and your place inside it
  • Meet and trade with the friendly denizens making a living in the forest
  • A vivid fantasy landscape to explore, filled with exotic creatures and terrifying monsters
  • Over sixty different weapons with varying strengths and attack styles. Take any weapon used by enemies and exploit their weaknesses
  • Dozens and dozens of challenging puzzles, hidden secrets and mysterious riddles
  • Windows, Mac and Linux support
The TeamWarden was created by Cardboard Keep, a studio of just three people (located in Canberra, the capital of Australia), collaborating with a network of contributors both local and on the other side of the globe.

Development spanned 30 months from conception to release, and continues today as we release updates and bring Warden to even more platforms!
Cardboard Keep has since released two more games on Steam, cute casual puzzler Puzzle Puppers and quick-play turn based strategy Attrition: Tactical Fronts.

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: 2009 or newer dual-core Intel or AMD
  • Memory: 3 GB RAM
  • Graphics: GeForce GTX 500 series or Radeon HD 5800 series
  • DirectX: Version 9.0
  • Storage: 5 GB available space
Recommended:
  • OS: Windows 10
  • Processor: 2011 or newer Intel i3, i5 or i7
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 or Radeon HD 6850 or better
  • DirectX: Version 12
  • Storage: 5 GB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 LTS or Latest SteamOS
  • Processor: 2009 or newer dual-core Intel or AMD
  • Memory: 3 GB RAM
  • Graphics: GeForce GTX 500 series or Radeon HD 5800 series
  • Storage: 5 GB available space
  • Sound Card: PulseAudio must be installed
Recommended:
  • OS: Ubuntu 14.04 LTS or Latest SteamOS
  • Processor: 2011 or newer Intel i3, i5 or i7
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 or Radeon HD 6850 or better
  • Storage: 5 GB available space
  • Sound Card: PulseAudio must be installed

System requirements for macOS

Minimum:
  • OS: OS X Mountain Lion
  • Processor: 2009 or newer dual-core Intel
  • Memory: 3 GB RAM
  • Graphics: GeForce GTX 500 series or Radeon HD 5800 series
  • Storage: 5 GB available space
Recommended:
  • OS: OS X El Capitan
  • Processor: 2011 or newer Intel i3, i5 or i7
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 or Radeon HD 6850 or better
  • Storage: 5 GB available space
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Last Modified: Aug 5, 2022

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Warden: Melody of the Undergrowth reviews and comments

Translated by
Microsoft from Italian
Product received for free I State that I received a free copy directly from the developers of the game but the review will still be free of any external influence. I played and completed Warden: MotU and I'm next to 100%. The game runs well, the music is nice and the graphics are very saturated colors not tired and conveys a commendable sense of tranquility. The gameplay mechanics are very simple, some perfectly functional, others very immature and in need of a strict revision but we will talk about this later. The game, as specified in almost all other reviews, remembers very closely an whatever Zelda or anyway one of the old puzzle-platform of the era Nintendo 64, genre that UNFORTUNATELY is disappearing today and that, however go, has never been very present In the PC scene. It should be emphasized that we are not talking about a bad copy of Zelda, as many have defined it, as the differences, both plot and gameplay, are enough to consider it an inspiration or a tribute but certainly not a bad copy. The Classic gameplay of the genre is enriched by 3 playable characters and interchangeals in real time, each with its own particular skill, necessary to solve some puzzles or to proceed in certain areas. Backtracking is limited to the bone and each level provides everything you need to be able to complete, we will return to areas already explored just to recover some optional bonuses before inaccessible to us. The platform stages are well done without being particularly original or impressive, some jump here and there, some traps around and nothing more. But The commands respond very well by making these phases all but frustrating. The combat, which is also very simple, is the most serious defect of this work. Despite being an already overseen "attack and dodge the target" suffers from an incredible legnosity in animations, a slowness disproportionate to that of enemies if you are in target and a completely unnecessary Dodge, at least in the majority of cases. There are numerous weapons in the game that we will often change thanks to the very nice feature of the wear of the same, pity however that the substantial differences are really minimal and, except for some exceptions, there is really no reason to prefer a Sword rather than an axe. Some statistic Terra Terra and more variegated movesets would surely have enriched this aspect of the game a little poor that is definitely overlooked. The bosses are pretty easy and the fights are in puzzle style, we will have to understand the weaknesses of the giants that we are facing and the rest comes from itself, all quite intuitive. The overall difficulty of the game is however homogeneous but excessively low, I would have liked an option to be able to customize. Longevity is in the modern media, frankly a little below the average, there are only 3 "levels" that, even if really huge, leave the desire to visit some more area before the final boss. We are still averaging 8-10 hours to complete the main story. The puzzles are all very simple and intuitive except for the optional ones (thank goodness) that are based on mathematics and require knowledge (such as converting from binary digits to decimals) that not all have and the thing is decidedly Excessive especially when compared to the difficulty of the obligatory puzzles. The plot is original and well taken care of, there is a lot of stuff to read but that does not impose on the player more lazy because we will choose if and when to do it. In Conclusion, the game is not free from defects but still remains a good title for all, perhaps the price is slightly too high at the moment. Hopefully in a revival of the genre, too young and too good to end up with the Nintendo 64.
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