Warden: Melody of the Undergrowth reviews

Translated by
Microsoft from Italian
Product received for free I State that I received a free copy directly from the developers of the game but the review will still be free of any external influence. I played and completed Warden: MotU and I'm next to 100%. The game runs well, the music is nice and the graphics are very saturated colors not tired and conveys a commendable sense of tranquility. The gameplay mechanics are very simple, some perfectly functional, others very immature and in need of a strict revision but we will talk about this later. The game, as specified in almost all other reviews, remembers very closely an whatever Zelda or anyway one of the old puzzle-platform of the era Nintendo 64, genre that UNFORTUNATELY is disappearing today and that, however go, has never been very present In the PC scene. It should be emphasized that we are not talking about a bad copy of Zelda, as many have defined it, as the differences, both plot and gameplay, are enough to consider it an inspiration or a tribute but certainly not a bad copy. The Classic gameplay of the genre is enriched by 3 playable characters and interchangeals in real time, each with its own particular skill, necessary to solve some puzzles or to proceed in certain areas. Backtracking is limited to the bone and each level provides everything you need to be able to complete, we will return to areas already explored just to recover some optional bonuses before inaccessible to us. The platform stages are well done without being particularly original or impressive, some jump here and there, some traps around and nothing more. But The commands respond very well by making these phases all but frustrating. The combat, which is also very simple, is the most serious defect of this work. Despite being an already overseen "attack and dodge the target" suffers from an incredible legnosity in animations, a slowness disproportionate to that of enemies if you are in target and a completely unnecessary Dodge, at least in the majority of cases. There are numerous weapons in the game that we will often change thanks to the very nice feature of the wear of the same, pity however that the substantial differences are really minimal and, except for some exceptions, there is really no reason to prefer a Sword rather than an axe. Some statistic Terra Terra and more variegated movesets would surely have enriched this aspect of the game a little poor that is definitely overlooked. The bosses are pretty easy and the fights are in puzzle style, we will have to understand the weaknesses of the giants that we are facing and the rest comes from itself, all quite intuitive. The overall difficulty of the game is however homogeneous but excessively low, I would have liked an option to be able to customize. Longevity is in the modern media, frankly a little below the average, there are only 3 "levels" that, even if really huge, leave the desire to visit some more area before the final boss. We are still averaging 8-10 hours to complete the main story. The puzzles are all very simple and intuitive except for the optional ones (thank goodness) that are based on mathematics and require knowledge (such as converting from binary digits to decimals) that not all have and the thing is decidedly Excessive especially when compared to the difficulty of the obligatory puzzles. The plot is original and well taken care of, there is a lot of stuff to read but that does not impose on the player more lazy because we will choose if and when to do it. In Conclusion, the game is not free from defects but still remains a good title for all, perhaps the price is slightly too high at the moment. Hopefully in a revival of the genre, too young and too good to end up with the Nintendo 64.
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