WarFare (itch)
About
Warfare is a Basic/Tactical FPS Built in the Unity3D engine. Battle Across multiple Landscapes using all weapons at your disposal!
BETA 4.3 POLL
https://goo.gl/forms/wnzWzQtfTGtGeIAB2
Discord Server:
https://discord.gg/nCA7Tx4
Thanks To WolfPack for Donating to the game!
3-30-18 The End (For Now Anyway)
Warfare has been Discontinued... Thank you to anyone that played for a great Run!
12-19-17 Beta 4.2 (Snow Update)
- Added SnowBound FFA
- removed Napalm Tank Rifle
- Added Minelayer
- Added placable landmines
- all classes now use the GL-12 as a sidearm
- the predefined classes goa a MASSIVE debuf to promote custom loadouts more and to ease Sniper Spam a bit
- Debuffed the LSV-5, GX-3, and PeaShooter
- Buffed ScatterBlast, MA-35, and LMG-2H
- other Bugfixes
12-12-17 Beta 4.1 (WAIT IT CAME BACK)
- Added Holdout FFA
- Added Tiny FFA
- added a submode that restricts to only sidearms and melee weapons
- Updated Castle Seige
- added networked flashlight
- Nerfed all explosives (like alot)
9-14-17 Beta 4 (This game Isnt Ded)
- Added Juggernaut mode
- Added Hunger games mode
- Added Heros
- Added Arena 2 in Juggernaut
- Added Battleground to Hunger Games
- Revamped Space FFA
- Revamped Quality settings
- Rebalanced most of the weapons
- Rebalanced Planes
- Fixed the camera bug on Forest FFA
- Fixed All Dat Lag
- Fixed the overspawning bug on zombies
- Fixed Teams Bug on Desert FFA
4-21-71 Beta 3.1.1 (Planes Update) - Update Reuploaded
- Added airfields to Castle Seige, Enclave and Forest
- Added P-51
- Added M-109
- Expanded Castle Seige
- Fixed Enclave
- Zombie mode now gives Credits and XP
- Barriers and a map update for Zombies
- Arena FFA Added
- Lots of Bug Fixes
- Added Stamina
- Added new GUIBars
- All save Data was Reset
A Huge Thanks to Elias Porter for Modeling the Planes
12-12-2017 Status Update
Random Update for the Random Playtest, have fun with only sidearms!
3-3-17 Beta 3 (Maps Update)
- Added Enclave FFA and Teams
- Added Space FFA
- Added Seige mode
- Added Castle Seige
- Added custom loadouts
- Added Better Zombies boss
- Added new Zombies Gate Type
- Fixed Teams
- Fixed Zombies AI
- We now have a Discord
- Removed Spec Ops, Support, and Gunner
- Linux Support
2-12-17 Beta 2 (ZOMBIE MODE)
- Added Zombie Mode
- Added Vending Machines to zombie mode
- added 5 Zombie Types
- Green - Standard
- Red - Explosive
- Grey - Tough
- Has a Sword - Wave Boss
- Gigantic - Boss Boss
- Crouching now hides your PlayerTag
- Proning now hides your Minimap Arrow
- Muzzleflash now works over the network with some guns
1-29-17 Beta 1 (Late Update)
- Desert Map revamped
- added Forest Map
- added Desert TDM
- added 3 loadouts (Spec-Ops, Support, and Gunner)
Beta 0 (Initial Relaease)
- 3 predefined Loadouts
- New Map Desert
- Profile thing
Curent Features:
Maps:
- Desert
- Enclave
- Castles
- Space
- Forest
- Arena
Loadouts:
- Sniper
- Fragger
- Soldier
- AA Gunner
- Defender
More stuff is to come, Feel free to leave any and all feedback!
I am accepting models/assets and maps for Unity 4
Send to: [email protected]
CONTROLS:
WSAD - Move
LeftMouse - Shoot Primary
LeftShift - Sprint
RightMouse - Aim
LeftControl - Crouch
C - Prone
Alpha 1-4 & ScrollWheel - Switch Weapons
K - Suicide
E - Pickup Items
PLEASE READ BELOW IF YOU WANT TO KNOW HOW TO PLAY ZOMBIES
- Once you begin there is no pause
- to use vending machines you must have enough points to but whatever it is you want and you have to press Escape and use the cursor to click the button, the item will then drop onto the floor.
- Pick up an new Weapon with E
- Picking up Weapons drops the old one
- Press E to get Ammo
- Red Crate = Shotgun
- Blue Crate = Sniper
- Brown Crate = All the others
- Kill Zombies to earn points
- PLEASE COMMENT IF YOU HAVE QUESTIONS/SUGGESTIONS/NEED HELP
Project assist:
- Elias Porter - Plane Models
- Zeen708 - Audio Recording
- Megamolusk - Sweet Music tracks