Wars Across The World
About
WAW is a unique strategy turn-based game concept, on a boardgame spirit, which aims at simulating in one single system ALL conflicts throughout the world (and beyond) from Prehistoric times to nowadays, from grand massive wars to asymmetrical conflicts. And it will work also on non-historical, alternate history, fantastic or SF titles. The key is the use of a single system of rules and situations which works in all cases.
Why? Because we want players to learn rules only once, get confident and at ease with them, and then spend all their time with the titles in the collection in a speedy and effortless manner ... for example, the battle screen will be similar throughout the games, and thus will require almost no adaptation for enjoying it in a new game!
Practically, a few minutes are required to read about the specific properties and content of a new scenario and you can jump right in!
The Main Game Features includes:
The scale changes according to scenarios. A ground combat unit could be only a simple battalion or a whole army. A region may represent a few square miles or a whole country. And similarly, a game turn could be just a few hours or up to many years!
Game allows for coverage of different ‘spaces’ of play, such as land, sea, air or outer space…!
Basically, all titles in the Classic collection have a reasonable playing time and a limited number of units and cards, making them both fun and fast to play.
The Expanded collection is more ambitious, usually doubling the scope of the Classic one.
WAW essentially offers two collections (types of scenarios), the Classic (short game play time, a hundred or so units, three dozens of event cards, a game map equivalent to about 2 game screens) and the Expanded (double size more or less from the Classic). Each collection will require one the packs to run (giving the engine, 3 or 6 games and the tutorial), and you will be able to get also later thematic packs (4 games on the same topic / region) or bundles (with packs of scenarios included)
PLANNING
Each month, a new scenario will be released!
The base pack, WAW ‘CLASSIC’ is delivered with 3 different scenarios (and can make use of all future DLCs):
The advanced pack, WAW ‘EXPANDED’ version of the engine offers the Classic pack content plus 3 extra scenarios with larger maps, more units, generals, playing cards and events. Those are:
PLUS
During the next few days after release, players will be given free access, inside the Tools section, to the Game Editor.
The Game Editor will allow you to customize your scenarios, as well as design new ones.
WAW will work in French, English, Spanish, German and Russian. Other languages following according to demand.
First version is in solo mode and hot seat; PBEM (Play-by-Email) in the Summer of 2017, and multiplayer should be coming late 2017.
Why? Because we want players to learn rules only once, get confident and at ease with them, and then spend all their time with the titles in the collection in a speedy and effortless manner ... for example, the battle screen will be similar throughout the games, and thus will require almost no adaptation for enjoying it in a new game!
Practically, a few minutes are required to read about the specific properties and content of a new scenario and you can jump right in!
The Main Game Features includes:
- Game is turn-based, using the I GO U GO system, each player taking one side (sides involve sometimes more than one nation).
- The map is divided into numerous regions, with various terrains and sometimes structures (ports, fortresses, airports ...), and potentially sources of income when necessary.
- When maintenance and purchase of forces is needed, or to acquire new event cards, a simple income system is activated.
- Combat units may be from the land, naval or air domains. You will find different types, such as infantry, cavalry, artillery, guerrillas, submarines, flat tops, fighters, elephants, anti-aircraft batteries, etc ... All of which can be combined into different stacks for easy handling.
- Leaders are crucial in the game, as they have three main usages: first they give bonus to the base combat values of their stacks, second their morale values are use to check victory or defeat levels, and lastly they are necessary to launch attacks on the enemy.
- Two opposing stacks in the same region generate a battle, which is resolved in a semi-tactical way in two successive rounds. The game automatically calculates the various bonus and penalties of sides, their respective morale levels, allows for event cards play, and they each combat unit of each side shoots simultaneously (in most cases) at the enemy. Losses are taken in terms of hits and panics. The moral level of the initial army affected by the losses and panics suffered, which in turn may lead to rout, pursuit and breakthroughs.
- Multiple Events Cards packs are granted to each side, that they will use to influence all aspects of the game, such as alliances, income, movement, weather, leadership, number and quality of troops and finally many tactical aspects for the battles. This ensures both a real uncertainty in the game and a great replayability potential.
The scale changes according to scenarios. A ground combat unit could be only a simple battalion or a whole army. A region may represent a few square miles or a whole country. And similarly, a game turn could be just a few hours or up to many years!
Game allows for coverage of different ‘spaces’ of play, such as land, sea, air or outer space…!
Basically, all titles in the Classic collection have a reasonable playing time and a limited number of units and cards, making them both fun and fast to play.
The Expanded collection is more ambitious, usually doubling the scope of the Classic one.
WAW essentially offers two collections (types of scenarios), the Classic (short game play time, a hundred or so units, three dozens of event cards, a game map equivalent to about 2 game screens) and the Expanded (double size more or less from the Classic). Each collection will require one the packs to run (giving the engine, 3 or 6 games and the tutorial), and you will be able to get also later thematic packs (4 games on the same topic / region) or bundles (with packs of scenarios included)
PLANNING
Each month, a new scenario will be released!
The base pack, WAW ‘CLASSIC’ is delivered with 3 different scenarios (and can make use of all future DLCs):
- HASTINGS 1066, opposing Normans, Vikings ands Saxons to claim the crown of England.
- SARATOGA 1777, the battle that changed the course of the War of Independence.
- NORMANDIE 1944, the most famous landing operation on the beaches of France.
The advanced pack, WAW ‘EXPANDED’ version of the engine offers the Classic pack content plus 3 extra scenarios with larger maps, more units, generals, playing cards and events. Those are:
- HASTINGS 1066, opposing Normans, Vikings ands Saxons to claim the crown of England.
- SARATOGA 1777, the battle that changed the course of the War of Independence.
- NORMANDIE 1944, the most famous landing operation on the beaches of France.
PLUS
- AUSTERLITZ 1805, Napoleon’s most famous campaign;
- BERLIN 1945, the fall of the Nazis against the Soviets;
- and KOREA 1950, the hottest conflict of the ‘Cold’ war!
During the next few days after release, players will be given free access, inside the Tools section, to the Game Editor.
The Game Editor will allow you to customize your scenarios, as well as design new ones.
WAW will work in French, English, Spanish, German and Russian. Other languages following according to demand.
First version is in solo mode and hot seat; PBEM (Play-by-Email) in the Summer of 2017, and multiplayer should be coming late 2017.
System requirements for macOS
Minimum:
- OS: 10.9 or higher
- Processor: 2.5 GHz Intel Dual Core
- Memory: 2 GB RAM
- Storage: 750 MB available space
Recommended:
- OS: 10.9 or higher
- Processor: 2.5 GHz Intel Dual Core
- Memory: 4 GB RAM
- Storage: 2 GB available space
System requirements for PC
Minimum:
- OS: Windows 7/8
- Processor: 2.5 GHz Intel Dual Core
- Memory: 2 GB RAM
- Graphics: 512 MB NVIDIA GeForce 9600
- DirectX: Version 9.0
- Storage: 750 MB available space
Recommended:
- OS: Windows 7 or higher
- Processor: 2.5 GHz Intel Dual Core
- Memory: 4 GB RAM
- Graphics: 1024 MB DirectX 11 compatible
- DirectX: Version 11
- Storage: 2 GB available space
System requirements for iOS
iPhone 5, iPad Fourth Gen, iPad Fourth Gen 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
Wars Across The World reviews and comments
Translated by
Microsoft from French
Microsoft from French
Very good game, with a simple but effective mechanism to manage the strategic aspect, and an event card system that allows to put a bit of randomness in each part.
A very large work of documentation, whether at the level of the armies or at the level of the events, which gives the game a historical relief that is particularly interesting;
Finally, great battles in all eras, which allows to choose the atmosphere in which one wants to play each game.
An innovative and very nice wargame so, to be able to spend a small hour of play on a scenario, alone or with friends.
Translated by
Microsoft from French
Microsoft from French
After the first tests, this game seems very promising!
I am a Grognard of the old school wargame plateau and this game allows me a return to the sources very nice.
Regarding the tariffs, I notice that the entire game is at €39 (not the €100 advertised in some comments).
In suggestion to developers: why not consider season pass since new scenarios have to come out? This would be cheaper for those who want the total...
And would it be possible to have an Iran-Iraq scenario, to take back an old game victory games cult: Gulf strike?
I am looking forward to the publisher who is announced... ^^
Translated by
Microsoft from French
Microsoft from French
A simple but not simplistic game system that allows to simulate historical conflicts at all times and throughout the planet. Long to correct its youthful flaws (various persistent bugs), the game is now stable, the AI is correct and the pleasure of playing various battles during famous or little known clashes is really present.
Scenarios continue to be seen on a regular basis, maintaining the interest of the game. We still hope for other historical scenarios but also why not futuristic confrontations or fantasy worlds. The game system can allow it so more originality will reach an even greater number of players for a game that deserves to be known and recognized.
Translated by
Microsoft from French
Microsoft from French
A concept as simple as effective that will make the pleasure of many strategy enthusiasts.
Let's be clear, this is not a wargame but an approach to it in board game and that is in this that the idea of this app is awesome.
The games are fast but not simplistic, the workings of this game are much deeper than they appear.
taking into account the terrain, the leaders, the forces in attendance...
And above all, excellent for replayability, the management of the cards events that boost the rhythm of the parties.
The graphics are excellent and the changes of eras are well represented.
Some bugs are still deplent but the updates gradually regulate these hazards.
I hate to test this in multi (not yet implanted but will come) and discover new scenarios.
Bravo to the whole team, I'm a fan!