Water (GLSL Prototype)

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This is a very simple GLSL vector shader prototype, mapping Perlin noise onto a white plane and coloring it to give a very rudimentary water plane with static ripples.

I believe this was my first vector shader that I actually kind of understood, and I would later re-tool this code / idea to make a dynamic Perlin noise water shader while at university at DigiPen: Institute of Technology for a CS251 shader graphics project, applying this code to make a massive plane of waving water below the player and the little plot of land they stood on in a first-person environment written in C++, OpenGL, and GLSL. I went above-and-beyond with that shader project, which led me to get a waiver to take CS500, the Master's-level ray-tracing course, making me the first student in DIT history to get waived into a Master's course from freshmen year.

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Gunnar Clovis
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Water (GLSL Prototype) screenshot, image №2461355 - RAWG
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Last Modified: Jul 27, 2020

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