Water Me

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About

"Atmospheric and contemplative, the game explores the experience of being stranded in your house, cut off from the outside world by the encroaching storm, with only your potted plant for company. Your objective is to keep this plant alive."

– Chiara Harrison Lambe, Kill Screen

"Its players' objective is to keep an indoor plant alive (and in so doing, to survive the tedium of being trapped themselves). If you water the plant with tainted tap water, it will die. Each day you must water it; you can also listen to the radio and look out the window. Each game lasts a week, though players have the ability to fast forward time, or linger on an experience, as they experience the feeling of waiting for water to recede, and for life to resume."

– Bruce Lampros, Art Papers, May/June 2016

Created as part of Indie Grits 2016's Waterlines project.

"when the flood hit, much of the city was inaccessible.

Dams burst, bridges failed and roads were impassible under pools of water. Pipes burst, tainting the drinking water supply. There was not much to do but wait for conditions to improve and resources to return to capacity."

–Seth Gadsden
Waterlines curator, Indie Grits co-director

Developers:

Michelle Skipper: Lead Designer
James Owens: Writer
Danny Oakes: Environment Artist
Chris Johnson: Composer
Cecil Decker: Sound Designer

Platforms
Release date
Developer
cecilnick
Age rating
Not rated

System requirements for PC

System requirements for macOS

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Last Modified: Jan 9, 2019

Where to buy

itch.io