Average Playtime: 4 hours

Way of the Passive Fist

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About

A mysterious figure known only as the Wanderer travels across the distant planet of Zircon V, a once prosperous mining colony that is now on the brink of destruction in the face of its dying star. By using the Passive Fist technique, the Wanderer can outlast any foe by deflecting their attacks and draining their stamina. With colonists disappearing and maniacs running wild, the Wanderer must stand firm, stay calm and fight for answers in this unique modern brawler!Gameplay Features Timing & Rhythm Based CombatClassic brawler action flipped on its head! Study your enemies' patterns and nullify their attacks with perfectly timed parries and dodges and let your enemies defeat themselves Build Combos & Unleash Super AttacksFill your super meter with consecutive parries and dodges and spend it to destroy all who stand in your way Create Your Own Difficulty SettingAdjust gameplay settings to customize your own challenge level with its own unique name Fully Remappable ControlsSet any action to any button! With fully remappable controls you can use a controller one-handed (left hand or right hand), you can play on controller with just the use of sticks (no buttons) or play on keyboard. You have the freedom to play your way! Level Up!Earn medals and XP from fights to earn upgrades and unlock new abilities Story & Arcade Modes Play through the Story Mode and take a stance against tyranny on Zircon V. Then, challenge yourself with the Arcade Mode and play through the whole game with limited lives to prove your mastery of the Passive Fist!
Release date
Mar 6, 2018
Developer
Household Games Inc.
,
Household Games
Publisher
Household Games Inc., Household Games
Age rating
Not rated
Website
http://www.wayofthepassivefist.com/

System requirements for PC

Minimum:
  • OS: XP, Vista, 7, 8, 10 (32 or 64 bit)
  • Processor: 1.8Ghz
  • Memory: 512 MB RAM
  • Graphics: Geforce 6800 / Radeon X1300
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 100 MB available space
  • Sound Card: integrated or better

System requirements for macOS

Minimum:
  • OS: 10.7 Lion, 10.8 Mountain Lion, 10.9 Mavericks, 10.10 Yosemite, 10.11 El Capitan, 10.12 Sierra
  • Processor: 1.8Ghz
  • Memory: 512 MB RAM
  • Graphics: Geforce 6800 / Radeon X1300, or newer (OGL3.2 + GLSL1.5)
  • Network: Broadband Internet connection
  • Storage: 100 MB available space
  • Sound Card: integrated or better

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 LTS
  • Processor: 1.8Ghz
  • Memory: 512 MB RAM
  • Graphics: Geforce 6800 / Radeon X1300, or newer (OGL3.2 + GLSL1.5)
  • Network: Broadband Internet connection
  • Storage: 100 MB available space
  • Sound Card: integrated or better
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Last Modified: Aug 28, 2019

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Way of the Passive Fist reviews and comments

Translated by
Microsoft from Spain
We made an "invisible gamer friend" game along a few gamer friends, so everyone got a surprise game. I got WotPF. Oh my god, I'm so glad! :D I love the game. I quite fancy every music-rythm based games (Crypt of the Necrodancer, anyone?), so I fell completely for this one. The game is beautiful, the scenery is gorgeous and the playstyle is a bit repetitive, but I can't help liking it. Finished it on warrior, going for master and new dawn. "Behold my perfection. I am humanity's salvation!"
Translated by
Microsoft from Spain
The game is good. Starting from this: sometimes two enemies decide to hit you at once by the Loles, and in a game based on the Parrys, is cancer, especially in difficulty master The bosses are a very fat Ñordo the immortal enemies are the worst, break the pace and many times is unfair The Hitbox of the special attack is short and, although home with the animation, nothing takes more than, after chaining 5 perfect locks, wanting to release a Toña the fool who is touching the eggs.... To see how you throw a couple of steps back and dodge your loaded punch. The Effects of the stage (lasers of light, rocks falling) do not hit anything with the gameplay nor does it any good, q Note is not made for that and annoy. Sometimes there are mines between fights, they do not bother much, but I think they could disappear and the game would improve slightly There Are times that the sprites of 4 enemies overlap and you are not able to see what attack they are telegraphing. Again, I've spent it on normal and master, and I've enjoyed it very much.
Translated by
Microsoft from Spain
If you are looking for indies because you want different experiences from repetitive AAA, you have it in this game, a beat em up in which few times hit, and defeat the enemies Desgastandolos with locks and dodges, That is the main mechanics of the game and is adorned with Special attacks, after a certain number of blockages. I liked the curve of difficulty, at first the attacks will be slow and have plenty of time to react, towards the middle appear the fastest enemies of the game, enemies with weapons arojadizas, enemies invulnerable, and towards the end you combine them all to Have frantic scenes. It Has details that should mention, as the attacks that can not be blocked or dodge, for me clash with the game based prearmholely on that. Invulnerable enemies (robots that obviously do not get tired), despite having sense, overwhelmed me, but nothing so serious. The story is also short, and very open, but creates a great atmosphere, the fallout but in space (I think), I really liked. But in general, the sensations with this game are positive, it may be a bit short and simple, but it has several postgame modes.
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