Way of the Passive Fist reviews

Translated by
Microsoft from Spain
We made an "invisible gamer friend" game along a few gamer friends, so everyone got a surprise game. I got WotPF. Oh my god, I'm so glad! :D I love the game. I quite fancy every music-rythm based games (Crypt of the Necrodancer, anyone?), so I fell completely for this one. The game is beautiful, the scenery is gorgeous and the playstyle is a bit repetitive, but I can't help liking it. Finished it on warrior, going for master and new dawn. "Behold my perfection. I am humanity's salvation!"
Translated by
Microsoft from Spain
The game is good. Starting from this: sometimes two enemies decide to hit you at once by the Loles, and in a game based on the Parrys, is cancer, especially in difficulty master The bosses are a very fat Ñordo the immortal enemies are the worst, break the pace and many times is unfair The Hitbox of the special attack is short and, although home with the animation, nothing takes more than, after chaining 5 perfect locks, wanting to release a Toña the fool who is touching the eggs.... To see how you throw a couple of steps back and dodge your loaded punch. The Effects of the stage (lasers of light, rocks falling) do not hit anything with the gameplay nor does it any good, q Note is not made for that and annoy. Sometimes there are mines between fights, they do not bother much, but I think they could disappear and the game would improve slightly There Are times that the sprites of 4 enemies overlap and you are not able to see what attack they are telegraphing. Again, I've spent it on normal and master, and I've enjoyed it very much.
Translated by
Microsoft from Spain
If you are looking for indies because you want different experiences from repetitive AAA, you have it in this game, a beat em up in which few times hit, and defeat the enemies Desgastandolos with locks and dodges, That is the main mechanics of the game and is adorned with Special attacks, after a certain number of blockages. I liked the curve of difficulty, at first the attacks will be slow and have plenty of time to react, towards the middle appear the fastest enemies of the game, enemies with weapons arojadizas, enemies invulnerable, and towards the end you combine them all to Have frantic scenes. It Has details that should mention, as the attacks that can not be blocked or dodge, for me clash with the game based prearmholely on that. Invulnerable enemies (robots that obviously do not get tired), despite having sense, overwhelmed me, but nothing so serious. The story is also short, and very open, but creates a great atmosphere, the fallout but in space (I think), I really liked. But in general, the sensations with this game are positive, it may be a bit short and simple, but it has several postgame modes.