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About

Welcome to CeleryCorp, home to the most advanced technology of the 20th century. Employed as a low level tech, keep their computers clear of pesky, RAM hogging ads, and don't crash the system before its quitting time! Made in 72 hours for Ludum Dare 42

Controls: A Mouse and Keyboard! That's it.

Some tips:
- Some Ads cause a variety of effects if you click them, including emoji spam and pop up speed ups! Watch where you click!
- There are a variety of tools purchasable from CeleryMart in the menu, but they're also huge RAM hogs. Be smart how you use them!
- Your handy programs are highly prone to crashing after a short while - keep an eye on them when they do, and be ready to launch them again when they are available!

Five Side Studios and Friends Are:

Nick Smalley
https://twitter.com/ItsBigPurp

Ray Grice
https://twitter.com/DebugDrawRay

breadotop
https://twitter.com/breadotop

Dawn
https://twitter.com/peachhugs

Metasight
https://twitter.com/metasighty

Moi
https://twitter.com/beat_shobon

Myles Cox
https://twitter.com/combotent

Special Thanks

Alex from catering
rawrderder
Kitsu, A Good Boy

http://www.twitter.com/fivesidestudio

http://www.fivesidestudios.com/

Platforms
Genre
Release date
Developer
breadotop
,
debugdrawray
,
dawnie
Age rating
Not rated

System requirements for PC

System requirements for macOS

System requirements for Web

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Last Modified: Apr 10, 2019

Where to buy

itch.io
+16
Interactive OS Simulations
19 games
70 cakes
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We Have Important Work To Do reviews and comments

It's fine for what it is, but there's nothing in this game that's worth going out of your way to play.  The aesthetics and the reminder of late 1990s/early 2000s Internet culture were fun, and the idea of juggling different apps that help you play the game with different costs was clever, but ultimately it's hard to make gameplay that enjoyable when it reduces to clicking on a specific part of the screen at different intervals.  There's no way to reset before losing (the shutdown mechanic doesn't work -- maybe that's a bug on my end?) and there aren't many different pop-ups or effects present in the game so even a 8 minute playthrough gets kind of dull by the end. 

Again, the references to popup culture were worth a smile and there's probably a game in trying to use different tools to avoid having to manually maneuver around the screen (I enjoyed xBill, which is centered around the same gameplay idea), but there's not enough substance here to even make a brief playthrough that worthwhile.  Feel free to skip, although there's not much harm in a quick 5-10 minute playthrough.
«Waste of time»
«Boooring»
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