We Slay Monsters reviews

Translated by
Microsoft from Deutsch
Squeaky Roguelike/lite ... The map system logically makes the Game quite unique. And you have to get used to the Fact that you start every Dungeon with a new Hero ... Still pretty ingenious Idea, after 2.5 (?) Years EA also dementiously mature, "polished" and just "to play well ..." At the Latest in the Sale definitely Top! Who likes to look in the Picture and The sound here: https://youtu.be/u416keWaxiQ Greetings
Translated by
Microsoft from Deutsch
What is We Slay Monsters? A small Fine game in which You have to defeat enemies with Card Combos and clean a Dungeon of Mosters. This Game shows you that it is not the Graphics that matter, but the Gameplay or the Idea behind it. In this one the Damage is calculated with the Cards on your Hand, that is, you have a Pair, a Street or 3 of the same Suit You do more harm than influence you see the normal Poker Game here. This sounds quite funny when reading, but gives the Game a certain Coincidence and also a Tactical Aspect, which gives the game the Necessary depth. You Can also improve your City with the Money you earn, which will then offer you better Equipment, better Heroes and better Cards. While we are at Heroes, before every Round there are random Heroes who ever bring an Advantage, You should die is the Hero Tot and You have to start restarting in the Dungeon. There's a lot more to be said about this Game, but you should find out for yourself (I'm just saying Armor enhancement, Gold updates, Level-ups, the dislocated Opponents, Day out calls, etc.). Thumbs wide for this unique Game.
Translated by
Microsoft from French
Early access review a very good rogue-like with a nice style that does not take itself seriously. A little like in Dungeonman we must develop his Guild of Cannon flesh (finally of adventurers what)... to be made we send our little heroic trouks to die in dungeons with names stranger to each other to retrieve artifacts with names to extension or save from dark ♥ ♥ ♥ ♥ ♥ ♥ ♥ s. Overall the difficulty is not very high but it still happens very regularly to die before the time, in which case another kamikaze will take the place of the previous one. On the other hand when our adventurer manages to finish the quest alive we earn money that we must then invest in the Academy in order to, for example, unlock new abilities for the Warriors (or even the Mages or thieves), boost the basic equipment of our dear trouers, etc, etc... One in the other we spend a good time alternating success and failure without this is too frustrating and we do not feel like playing for nothing since we see our adventurers start with a gear more and more advanced as the Academy Gets develops, just as we see the latter being transformed as new buildings are built. In short, I warmly recommend this rogue-like which although being in early access already has a nice potential.