Average Playtime: 3 hours

We Slay Monsters

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About

We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon. Each dungeon is designed to play in short bursts, with a single dungeon taking 15-25 minutes to complete (or even less if your hero dies).

The Academy For Dungeoneering

In We Slay Monsters, the player is tasked with the rebuilding of the once prestigious Academy For Dungeoneering, famous for training generations of heroes, but long since fallen into disrepair.

The Academy is your persistent base that can be upgraded over time with gold earned by performing successful quests for nearby towns. Heroes may die, but your Academy lives on.

Features
  • Poker-esque card-based combat mechanic. Most hands that would be valid in poker are valid here, except the deck is made up of six suits instead of four, with face values from 1-9 instead of Ace-King. Flushes can be made with only three of the same suit, and any flush results in a super attack. Each suit has a unique attack ability.
  • Campaign against the Institute of Evil. In the campaign, you square off against the Institute of Evil, a rival school responsible for training evil beasts and strange bosses to take over the world.
  • Endless supply of recruits. Permadeath means a hero might die, but your Academy has an endless supply of new recruits willing to risk all for fame and fortune.
  • Over 35 monsters which can be unlocked. Each monster has unique abilities, and monsters are unlocked over time as you complete quests.

Soundtrack

Our composer Adam Chandler has done a great job with the music and sound effects for the game, and the full soundtrack album is available as DLC for the game, or buy the game with the soundtrack and save 10%!

How can I learn more?

Our development blog: http://blog.furiouslyinactive.com
Our website: http://weslaymonsters.com
Twitter: @wedesigngames
Facebook: http://facebook.com/weslaymonsters

Platforms
Release date
Developer
Furiously Inactive Games
Publisher
Furiously Inactive Games
Age rating
Not rated
Website
http://weslaymonsters.com/

System requirements for PC

Minimum:
  • OS: Windows XP+
  • Processor: SSE2 instruction set support
  • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.6+
  • Processor: SSE2 instruction set support
  • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Sinkler

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accujazz

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Chapter 1
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Prince of Combos
Complete a dungeon using many 4 card combos using a male character
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56 items

We Slay Monsters reviews and comments

Translated by
Microsoft from Deutsch
Squeaky Roguelike/lite ... The map system logically makes the Game quite unique. And you have to get used to the Fact that you start every Dungeon with a new Hero ... Still pretty ingenious Idea, after 2.5 (?) Years EA also dementiously mature, "polished" and just "to play well ..." At the Latest in the Sale definitely Top! Who likes to look in the Picture and The sound here: https://youtu.be/u416keWaxiQ Greetings
Translated by
Microsoft from Deutsch
What is We Slay Monsters? A small Fine game in which You have to defeat enemies with Card Combos and clean a Dungeon of Mosters. This Game shows you that it is not the Graphics that matter, but the Gameplay or the Idea behind it. In this one the Damage is calculated with the Cards on your Hand, that is, you have a Pair, a Street or 3 of the same Suit You do more harm than influence you see the normal Poker Game here. This sounds quite funny when reading, but gives the Game a certain Coincidence and also a Tactical Aspect, which gives the game the Necessary depth. You Can also improve your City with the Money you earn, which will then offer you better Equipment, better Heroes and better Cards. While we are at Heroes, before every Round there are random Heroes who ever bring an Advantage, You should die is the Hero Tot and You have to start restarting in the Dungeon. There's a lot more to be said about this Game, but you should find out for yourself (I'm just saying Armor enhancement, Gold updates, Level-ups, the dislocated Opponents, Day out calls, etc.). Thumbs wide for this unique Game.
Translated by
Microsoft from French
Early access review a very good rogue-like with a nice style that does not take itself seriously. A little like in Dungeonman we must develop his Guild of Cannon flesh (finally of adventurers what)... to be made we send our little heroic trouks to die in dungeons with names stranger to each other to retrieve artifacts with names to extension or save from dark ♥ ♥ ♥ ♥ ♥ ♥ ♥ s. Overall the difficulty is not very high but it still happens very regularly to die before the time, in which case another kamikaze will take the place of the previous one. On the other hand when our adventurer manages to finish the quest alive we earn money that we must then invest in the Academy in order to, for example, unlock new abilities for the Warriors (or even the Mages or thieves), boost the basic equipment of our dear trouers, etc, etc... One in the other we spend a good time alternating success and failure without this is too frustrating and we do not feel like playing for nothing since we see our adventurers start with a gear more and more advanced as the Academy Gets develops, just as we see the latter being transformed as new buildings are built. In short, I warmly recommend this rogue-like which although being in early access already has a nice potential.
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