Average Playtime: 2 hours

Weedcraft Inc

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Weedcraft Inc explores the business of producing, breeding and selling weed in America, delving deep into the financial, political and cultural aspects of the country's complex relationship with this troublesome and promising plant. Would-be Mary Jane moguls will need to prioritize resources carefully as they manage the production and distribution of their weed. Cultivate killer plants, cross-breed them to create unique strains of the devil’s lettuce, hire and manage a growing staff, and be prepared to take on the competition. As in real life, the business of bud presents plenty of opportunity along with a plethora of problems. Decide when and where to take on extra risk to maximize profit, but be careful, the cops and politicians are all working their own angles. An important, controversial topic presented in an insightful and detailed manner, Weedcraft Inc presents a challenge to those would rule the reefer offering a series of diverse scenarios and unique characters to work with (or around) as your budding empire grows. Whether you choose to hobnob with politicians, pay off the po-po, fight for medical marijuana rights or work the legal system, it’s all in the name of the sticky icky and your cutthroat corporate profits.
Release date
Apr 10, 2019
Vile Monarch
Devolver Digital
Age rating
Not rated

System requirements for PC

  • OS: Windows 10, 64-bit
  • Processor: Intel Core i3 6100 or AMD FX-4350
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • DirectX: Version 10
  • Storage: 5 GB available space

System requirements for macOS

  • OS: macOS 10.11+
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Last Modified: Aug 28, 2019

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Weedcraft Inc reviews and comments

Translated by
Microsoft from Deutsch
I haven't played for very long, but what I've seen so far definitely makes You want more. First of All, you choose between two Stories. Do you start as a business student whose Father recently died or as a newly sacked Inmate? No matter that the Goal is to build a cannabis empire and start small. You can learn what that looks like in my short play video: https://youtu.be/73jZHFIa7rA
Translated by
Microsoft from Deutsch
Pretty much useless to play since you can sell weed you don'T even have. (meaning you have 0 in your inventory and the sale still goes through...) otherwise not bad, but please fix this!... i mean seriously all this coding and you guys allow something like this to slip by? You can tell that a lot of thought went into this game, the graphic are neat and the most essential part of the game is ♥♥♥♥ed up? I mean in an inventory game that lets you oversraft your inventory... How has nobody noticed that during playtests? will update upon fixes
Translated by
Microsoft from French
Hoooooo, the beautiful tomatoes!!! :D I like it... We start with a small artisanal plantation to finish with an industrial empire. I find the clicker boring in principle but we can automate everything on that one. The goal and save click gradually, after, it becomes optimization. When you tighten arrive at $100k... You will be able to make proposals for laws in favour or in favor of weed. This is becoming very interesting strategically. For the price of the game: the lifespan is a crucial criterion for me so the price goes:)
Translated by
Microsoft from Deutsch
Since the Announcement Trailer, I have been waiting for the Release of Weedcraft Inc. I have now played about a good 3 Hours and have continued to play buck. Pros:-It plays like a modern retro point & Click Economic Simulation. -Price/Performance is Right-Localization so far very good-you can see that the Developers have dealt with the topic and it was well implemented In the Game Cons:-The Dialogues Are kept (at least in the first Few hours) very simple-Long-term motivation despite 2 Campaigns questionable In Summary, who likes these Types of Games and is somewhat interested in weed can blindly pack the Game into the Shopping Cart.
Translated by
Microsoft from French
I give my opinion after I finish the first campaign. It is a good management game overall with a tree of skills and missions that serve to unlock benefits (new lamps, new Terreaux, and much more..), several cities to manage, the hybridization of plants, the management of prices face to the competition and to the demands but also the management of our facilities (culture, point of sale,..). I would say to me that the only negative points are the management of relations with our competitors, the law enforcement and our employees who may seem absurd and painful to maintain. Weedcraft is therefore a game that I advice to anyone who likes the management game without taking a head.
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