Weekly Game Jam 165

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no name yet,,, no game play.. 100 megs, so it takes forever to load... (working on that)

Plan.. Player gets in Rocket, Flies to random dungeon, gets out, explores center of giant space wreck, hits the "self destruct button" and gets out, returns to rocket and lands back at the spacebase.. 

Done... made some test worlds.. 

September 6th... Day 2

got the basic universe recreated.. just need to populate it.. getting a werid issue where the "gravity" object seems to slide around casuing wierd physics. 

September 5th..  Day 1

made for Game Jam of the Week 165.. want to do a retro sci fi adventure...  starting with an unfinished idea from Week 117, and wow, that was when I was just starting to code, so spent about a day fixing errors etc.  Im gonna go for something like Major Havok.. or Space Hawk..

 BUT...   it barely fits the theme.. "one button mash" ....  in Major Havok, at the end of the Maze, there's a reactor, and player hits the button and reactor explodes.. 

100 megs.. kinda big file for a WebGl game.. I'll work on reducing that today. 

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DerrickMoore
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Not rated

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Last Modified: Sep 7, 2020

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itch.io