Weldon
About
"Weldon" is a procedurally generated roguelike for the Nintendo Game Boy/Game Boy Color developed in GB Studio. This is my entry in the 2021 7DRL. I'm aiming to see what's possible with game boy studio in terms of making a roguelike along the lines of Konami's classic Game Boy hidden gem "Cave Noire".
In respect to Cave Noire I'm aiming to create an engine that will:
- produce random-enough map generation to be novel on repeat plays
- produce a scaling difficulty for repeat runs
- provide a selectable combat or non-combat objective to individual runs
- give players the decision to engage with enemies or not
- enemies move when you move, and you can choose to wait
I'm changing up things by unlocking movement from a grid, making it play more like Superhot-meets-Link to the Past.
I havent decided on combat yet, though it may involve some kind of diceroll mixed with golf meter type thing, we'll see how far I get this week.
Info for 7DRL:
Start time was 8 AM Saturday March 6th
I'm using some assets from an earlier project, and I did a bit of prep work to get my self setup with tools akin to those available in the python Rogue toolkits.
To my knowledge this project is 100% my own assets other than the text etc provided by GB Studio.