Weldon

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About

"Weldon" is a procedurally generated roguelike for the Nintendo Game Boy/Game Boy Color developed in GB Studio. This is my entry in the 2021 7DRL. I'm aiming to see what's possible with game boy studio in terms of making a roguelike along the lines of Konami's classic Game Boy hidden gem "Cave Noire". 

In respect to Cave Noire I'm aiming to create an engine that will:

  • produce random-enough map generation to be novel on repeat plays
  • produce a scaling difficulty for repeat runs
  • provide a selectable combat or non-combat objective to individual runs
  • give players the decision to engage with enemies or not
  • enemies move when you move, and you can choose to wait

I'm changing up things by unlocking movement from a grid, making it play more like Superhot-meets-Link to the Past. 

I havent decided on combat yet, though it may involve some kind of diceroll mixed with golf meter type thing, we'll see how far I get this week.

Info for 7DRL:

Start time was 8 AM Saturday March 6th

I'm using some assets from an earlier project, and I did a bit of prep work to get my self setup with tools akin to those available in the python Rogue toolkits.

To my knowledge this project is 100% my own assets other than the text etc provided by GB Studio. 

Platforms
Release date
Developer
BBoth
Age rating
Not rated

System requirements for Web

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Weldon screenshot, image №2747771 - RAWG
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Last Modified: Mar 8, 2021

Where to buy

itch.io