Welkin Road reviews

Translated by
Microsoft from Russian
Product received for free Early Access Review the Full version here-http://www.vgblogs.ru/2016/05/zapiski-iz-steam-early-access-welkin-road.html will Begin with the fact that the author is very correctly approached to implement the concept. Our attention does not try to distract from primitive mechanics by the likeness of the plot, because neither the plot, nor, actually, primitive mechanics is here. At our disposal are at once all eleven levels and both modes-"Research" and "high Speed races." And if the first player regularly help with advice and give the opportunity to look around and find the secrets, in the second there is nothing but a relentless timer, leaderboards and a rigorous testing skills. Pass the levels are allowed in any order, but there is one nuance. First, it makes sense to do it consistently, as conceived by the developer, because in each new location the rules of the game are complicated, there are previously unexplored elements, and the races themselves are not only in the test of agility, attentiveness and Perseverance, but forced to comprehend the basics and train. Long and hard, but effective. Secondly, the later levels turn straight into tricky complexities and start waving at the most natural traps. Finding the right path among the clutter of interactive objects becomes much more difficult. And then you realize that the external serenity with bright blue skies and shining sun, monumental, but minimalist architecture and boundless expanses-just a decoration, distracting attention from the true purpose of Gregor-to cut you to the limit. Of Course I'm exaggerated, but sometimes the impression is that. As for the movement through the levels, it can be divided into two parts-more or less habitual "parkour" and exercises with energy capture. I Think that the meaning of the word "parkour" does not need to be explained, especially since in Welkin Road it most of the time looks like "Scattered, jumped". But There were no surprises here. If to slide on a run along walls it is not difficult, as well as to spring from one vertical surface to another-at the proper skill, certainly-that here to squat during a jump oh as unusual. All right, often such focus helps to overcome much greater distance in one go. But use the reception carefully and carefully, because the great rule of "flights" no one canceled. But to learn how to use capture is much more difficult. You Will need a good eye to properly measure the distance of the jump and in time to cling to the special soaring polyparniki. But It is not necessary to forget about inertia. So It's not a thought to rock and jump Tarzan will not come. But when you finally understand the rules, can the basic techniques and, what is called, catch the Wave, the game is a myth rewards for the effort spent. Not only the delight of the flight, when You easily flit over the bottomless abyss from one soaring complex to another. But understanding of the fact that he was able, mastered, overcame insecurity and fear. The Fear that this is all simply impossible to master and stay sane. The author also Helps in this. In Welkin Road almost at every turn there Are hints how to react correctly to the situation and get the desired result. Not Even so much hint. How many small instructions. And they do not clutter the screen with huge pop-up windows, just at the right moment they can be opened with the F1 key. Plus the checkpoints are placed on the way so comfortably and tightly that you willy-nilly, sooner or later, but will overcome the level. And do not rush to despair and throw the passage, if you are stuck in an invisible wall or can not pass further. Maybe you just need to spend a little more time fixing the material. In General, if you have for many years looking for an interesting, complex and thoughtful simulator parkour, now you know his name. Hurry to join. Disclaimer: Review Code
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