Werewolf in the Wild
About
Werewolf In The Wild by Murray Lorden (for ProcJam 2016)
@muzboz
Please do check out my game! It's FREE! If you wanna throw me a few dollars as encouragement to expand on this game, that'd be super appreciated. :D
CONTROLS
- WASD to move
- SHIFT to run
- SPACE to jump
- T to "travel to a new land" (generate a new map)
INFO
"Werewolf in the Wild" is my first ProcJam game, and it was great fun to make!
This was a great chance to learn some more C#.
- The terrain is generated in code using a bunch of randomizing variables.
- The trees, buildings and other objects were built by me in Maya, and are placed randomly across the terrain, avoiding positions where they are under water, or on steep slopes.
- Birds fly around, flying over obstacles and following the contours of the terrain.
I'd love to hear what you think! I plan to keep working on this, tinkering with some objectives for the player, and adding some more AI characters to the game.
Stay tuned for more progress!
Drop some comments with ideas and feedback!
Flicker Warning: The game has a very flickery look, so if you are sensitive to such things, you may want to avoid it!
MAILING LIST
Join my mailing list for occasional updates about Werewolf in the Wild, and my other game projects! http://eepurl.com/kJJpj