What You Can't See
About
My first LDjam game turned out to be quite a disaster. The main objective is to find and enter a blue cube. Simple enough, right?
For the ones who are curious enough to treat it like some twisted puzzle, I'm making it available to try and play.
Because the camera is following the player, you won't really have a sense of movement... so, if you are going to play this, know that the first image you ever see playing this (in widescreen) should display the entire scale of the playing area with you in the middle...
... and yes, it is completely playable, even if it seems like there's no solution. I'm not saying this because I think I'm clever, I'm saying this because, while I managed to make a game out of this, the game-play mechanics are built on a foundation that is not intuitive at all.
So it's a failure.