When Seagulls Strike (Dec 2021)
About
WHEN SEAGULLS STRIKE
I developed this prototype as part of the Game Development Process module for my MSc Computer Games Technology at City, University of London (in December 2021). For the module, I had to pitch a game for children and write a Game Design Document for it, after which I created this short prototype in a week. It presents the gameplay loop for this casual rhythm title - in it, I make use of colliders and expressed my design skills in creating the terrain and level structure.
Press Space to poop and Enter to Pause.
I produced the music myself.