Translated by
Microsoft from Russian
Microsoft from Russian
"In Search of Internets" is a simple thing, something resembling a Monopoly and many other games with mechanics "Kini-Move." Unfortunately, this basis of gameplay is A weak point of the project. The Scheme "drop the dice and move on the indicated number of divisions" is one of the oldest in the board games and do not say that successful. The Dependence of the result of the game only on chance and futile attempts to get into the desired area-can not be called cheerful. But Despite all the efforts of game designers, many perceive the idea of Monopoly (which is almost a century) the pinnacle of gambling mechanics.
For the sake of Fairness, in "Where are my Internets?" There is a way to manage the ranhouse. These are bonus cards that change the result of a dice roll, – add or subtract a certain number. You get them not often (usually passing a circle on the field), so it does not eliminate long and boring wandering around the field, especially towards the end of the party. It Saddens here and the absence of hints from the interface, where you will get after the throw or change the movement has to calculate manually.
The Money needed to conduct the Internet in the village is obtained for the sale of trophies, which are obtained after defeating obstacles in different squares of the playing field. Success or failure depends on the same dice roll. There are no Clues about what can be a trip. However, after a few games the approximate composition of the cards becomes clear, but for beginners it complicates the entry into the game.
The Main drawback for the board game such a plan is still the lack of bots. It seems that it is not easy to implement AI on RPG Maker, otherwise it is not clear why the developer ignored this option. As a result, you can play either one (taking control of 1 to 4 characters), or in the company of friends in the hot seat mode. For a Singler the struggle with randomness does not look very attractive, even in the format of "survival" on the big map. And in the multiplayer game puzzling causes victory on points. The rules do not specify how they are considered, and during the game is not displayed anywhere counter-it is not clear, for example, whether the player should finish the game or he loses in this case.
Finally, the most controversial point is Mimique, who, when unsuccessful (i.e. accidentally throwing a cube) can eat a player. In A single player game it means defeat and end of game. Countering this loading saving, which is difficult to call a good solution from the point of view of Gamigechanics. For Multiplayer, swallowing one of the players forces him to watch the game comrades, which is difficult to call a fun pastime.
Of Course there are in "Where are my Internets?" and the positive points. First, it is certainly an interesting and unusual theme of the game. In addition, you can mention music. Especially Remember the sound of the modem in the main menu, which is best matched the atmosphere of the project.
"In search of Internets" turned out to be a very weak game, both in computer implementation and in terms of desktop mechanics.
Total: 3, 5/10