Where are my Internets?
About
"Where are my Internets? " It is a board game set in a strange fictional world that resembles our present-day world, but with elements of humour and surreal events. You play as a typical city person who arrives in a desolate countryside with no trace of the internet. Your aim is to survive in these tough conditions. There is only one way you can do it: become an internet provider, and get online.
Features
● Unusual idea and setting.
● Original graphics with a unique style.
● Pleasant atmospheric soundtrack.
● Single Player, with up to four Characters (Hotseat only)
● A lot of surprises and humor.
How to play
The game is based on a single player turned based board game with 1-4 characters
The aim of the game is to bring the internet to every village on the map. It requires money, which can be obtained by selling items you earn from using the cards.
These are the player Characters. You decide the number of spaces the Characters will move on the board by rolling the dice. But each player has a limited number of moves, they are called mood points. The player loses one mood point per turn, except when they are in the vicinity of a village. When the number of mood points reaches zero, the player is out. Players can replenish their mood points when they access the internet.
The game features three types of location.
The first is the wilderness. When a player is in the wilderness, they have a choice on each turn between staying to activate some event card and going further. There are 27 event cards, of which 3 are unique to each type of location. The wilderness location has the following land types.
Each card describes a different event, usually a fight. If the player wins the fight, they gain an item card, if they lose, they lose one mood point. There are a few surprise cards, marked with a question mark, for unexpected events.
Players can sell items they have earned, and get onto the internet in a village. The cost of internet use will go up each time you connect to and or use it. If the village already has a connection, players can simply use it (but must pay the owner). An indicator in the upper right corner shows whether the village is connected or not, and who owns the connection.
If a player's token is somewhere near an internet-connected village, the player can get a remote internet signal and replenish their stamina as if they were in the village.
If there is no signal, the player has to draw a fight card.
You can also tweak your dice move by using bonus cards. These are given out after you finish a circle, and sometimes also drop from the chests.
I hope you have a great time playing our game with hours of enjoyment, and a fun!
Features
● Unusual idea and setting.
● Original graphics with a unique style.
● Pleasant atmospheric soundtrack.
● Single Player, with up to four Characters (Hotseat only)
● A lot of surprises and humor.
How to play
The game is based on a single player turned based board game with 1-4 characters
The aim of the game is to bring the internet to every village on the map. It requires money, which can be obtained by selling items you earn from using the cards.
These are the player Characters. You decide the number of spaces the Characters will move on the board by rolling the dice. But each player has a limited number of moves, they are called mood points. The player loses one mood point per turn, except when they are in the vicinity of a village. When the number of mood points reaches zero, the player is out. Players can replenish their mood points when they access the internet.
The game features three types of location.
The first is the wilderness. When a player is in the wilderness, they have a choice on each turn between staying to activate some event card and going further. There are 27 event cards, of which 3 are unique to each type of location. The wilderness location has the following land types.
Each card describes a different event, usually a fight. If the player wins the fight, they gain an item card, if they lose, they lose one mood point. There are a few surprise cards, marked with a question mark, for unexpected events.
Players can sell items they have earned, and get onto the internet in a village. The cost of internet use will go up each time you connect to and or use it. If the village already has a connection, players can simply use it (but must pay the owner). An indicator in the upper right corner shows whether the village is connected or not, and who owns the connection.
If a player's token is somewhere near an internet-connected village, the player can get a remote internet signal and replenish their stamina as if they were in the village.
If there is no signal, the player has to draw a fight card.
You can also tweak your dice move by using bonus cards. These are given out after you finish a circle, and sometimes also drop from the chests.
I hope you have a great time playing our game with hours of enjoyment, and a fun!
System requirements for Linux
System requirements for PC
Minimum:
- OS: WindowsR 7/8/8.1/10 (32bit/64bit)
- Processor: Intel Core2 Duo or better
- Memory: 2 GB RAM
- Graphics: DirectX 9/OpenGL 4.1 capable GPU
- Storage: 1 GB available space
- Additional Notes: 1280x768 or better Display
System requirements for macOS
Minimum:
- OS: Mac OSX 10.10 or better
- Processor: Intel Core2 Duo or better
- Graphics: Compatible OpenGLR
- Additional Notes: Compatible OpenGLR
Where are my Internets? reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
"In Search of Internets" is a simple thing, something resembling a Monopoly and many other games with mechanics "Kini-Move." Unfortunately, this basis of gameplay is A weak point of the project. The Scheme "drop the dice and move on the indicated number of divisions" is one of the oldest in the board games and do not say that successful. The Dependence of the result of the game only on chance and futile attempts to get into the desired area-can not be called cheerful. But Despite all the efforts of game designers, many perceive the idea of Monopoly (which is almost a century) the pinnacle of gambling mechanics.
For the sake of Fairness, in "Where are my Internets?" There is a way to manage the ranhouse. These are bonus cards that change the result of a dice roll, – add or subtract a certain number. You get them not often (usually passing a circle on the field), so it does not eliminate long and boring wandering around the field, especially towards the end of the party. It Saddens here and the absence of hints from the interface, where you will get after the throw or change the movement has to calculate manually.
The Money needed to conduct the Internet in the village is obtained for the sale of trophies, which are obtained after defeating obstacles in different squares of the playing field. Success or failure depends on the same dice roll. There are no Clues about what can be a trip. However, after a few games the approximate composition of the cards becomes clear, but for beginners it complicates the entry into the game.
The Main drawback for the board game such a plan is still the lack of bots. It seems that it is not easy to implement AI on RPG Maker, otherwise it is not clear why the developer ignored this option. As a result, you can play either one (taking control of 1 to 4 characters), or in the company of friends in the hot seat mode. For a Singler the struggle with randomness does not look very attractive, even in the format of "survival" on the big map. And in the multiplayer game puzzling causes victory on points. The rules do not specify how they are considered, and during the game is not displayed anywhere counter-it is not clear, for example, whether the player should finish the game or he loses in this case.
Finally, the most controversial point is Mimique, who, when unsuccessful (i.e. accidentally throwing a cube) can eat a player. In A single player game it means defeat and end of game. Countering this loading saving, which is difficult to call a good solution from the point of view of Gamigechanics. For Multiplayer, swallowing one of the players forces him to watch the game comrades, which is difficult to call a fun pastime.
Of Course there are in "Where are my Internets?" and the positive points. First, it is certainly an interesting and unusual theme of the game. In addition, you can mention music. Especially Remember the sound of the modem in the main menu, which is best matched the atmosphere of the project.
"In search of Internets" turned out to be a very weak game, both in computer implementation and in terms of desktop mechanics.
Total: 3, 5/10