Where the tumbleweeds die.
About
A little game I created with the bitsy game maker for the storytelling class during my university studies.
It is a linear, narrative driven experience with simple game mechanics loosely following the dramatic structure of Aristoteles’s tragedy using the three-act-structure. The game handles many of the classic western tropes and tries to lean heavily into the literary repertoire of that genre.
Playtime: 5-10 min.
Dialog and movement through arrow keys or WASD
Additional Credits:
Music by Andrewfai from Pixabay; embedded through mark wonnacott's audio tool