Windfall (itch)
About
A solo effort by Brantly McCord for Spring 2018's Unreal Engine 4 Jam, attempting to capture the theme "transformation".
I'd been sitting on the idea of a game centered on using wind to pin a player against the wall as a climbing tool before the UE4 Jam began, but beyond the premise, all aspects of development (narrative, graphical style, gameplay elements, and programming, and theme of course) were handled only within the span of the Jam!
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With the wind at your back, bound forward against gravity and expectations. You will be held against the wall, allowing you to reach new heights without fear!
Hold Spacebar to prepare to jump, and release to leap.
At the end of the game, press R to play again.
Press Escape to exit the game.
NOTE: One portion of the game does greatly require audio in order to hear a cue for an incoming obstacle.
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Credit for sound effects:
Thuds and Wind - Soundly (provided for UE4 Jam)
Bat Hitting - mzoern1 - https://freesound.org/people/mzoern1/sounds/118325/
Metal Hit - dheming - https://freesound.org/people/dheming/sounds/177781/
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Please contact me! [email protected] or via Twitter @brantly_mccord