Windforge reviews

Translated by
Microsoft from Russian
Accidentally stumbled upon her in GoG-and turned out to be a surprisingly cool game! * Passed for 32 hours, but continue to play interesting! * The Main thing is to overcome the first half-hour and get used to different things from other 2D sandboxes. The Main thing in this game-the story and action. The Emphasis is not on construction, as in many similar. ENT, setting, design and plot-all very thoughtful! Except that, the intriguing plot is a little overshadowed by the ending, which does not explain a couple of important issues of the plot and the netting as a whole. There are flying islands, flying balls/airships/submarines/houses (what you build), flying dogs, flying lizards, flying whales.. And Hook-Cat to live with it, go down as a spider and jump over the houses as a dock-octopus (except that rocket Rantsev did not bring). And Steampunk-setting (though steampunk is not strict, just looks like) uh... How can you not love this game?! Beautiful graphics, good animation (and who compares with the animation of 2 pixels in Terraria-nub), a lot of game mechanic, logical and unobtrusive (not necessarily for passing) crafting. Except that, the optimization of pumping-sometimes here so much collapses and falls, that the FPS noticeably sagging-but it is a small price for full destructibility and bulk blocks! Music and sounds-at the level, perfectly complement the atmosphere. The Music is dynamic, it becomes more cheerful in battle. Also, ambient tracks are nice to listen to even apart from the game. Definitely try, and to overpower at least an hour! After half an hour, many "minuses" themselves will leave. Though I was bored with such sandboxes-in Windforge played without coming off, a week, blowing drooling! Try IT and you! ;-)
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Translated by
Microsoft from Russian
What can I say about this game? Play with huge potential and can tighten. Interesting world and setting, very good idea with the construction and management of aircraft. Constantly playing this game I catch myself thinking to rob and disassemble flying past the peaceful pepilac. But still in the game there are unpleasant moments. 1. In essence Kraft and mining resources in the game secondary (and then ten). It is easier to get a touch and disassembly of foreign ships. And what can not be obtained in this way, it is possible to buy or dispense with it. 2. Mad spawn mobs. Being on a surface of any island time for extraction of resources simply is not present, you constantly will attack monsters. Just the problem to grab some ships, the team there seems to be endless and have to simply destroy this ship to capture. 3. Delusional idea to make the game "something like isometric"... It'S hard to describe, but I'll try. The Whole world is made of bars and the camera is located so that you lead not only the end of the bar, but also a part of its sides and top. Thus the cursor chooses Brusok not when you point on its end, and as though on the center. As a result, the system of digging-creation-parsing turns into a terrible flour "to get to the right point." They would have Done as for example in Terraria or starbaund, it would be hundreds of times more convenient. 4. Fights are very difficult, capture alone (your team will not collect you) ship without its partial or almost complete destruction unreal! And If you add the constant spawn of the enemy, it just gets out of itself. But somehow the game is worth to play it, at least for the sake of interesting ideas and feelings of "Air pirate"
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