Windlands reviews

Translated by
Microsoft from Deutsch
Unfortunately, I have to say this Game is incredibly bad. From the Idea behind the Game simply Wonderful with the Story and everything but unfortunately the Controls are the last. It is a typical Jump And Run game only in the ego what works with the Environment, unfortunately misconceived, yes you have a hack with which you can swing, but unfortunately it can really be used in hardly any place, because it can only hold on To leaves and thus you Mouldy is thrown up when you have a Jump Pasage in front of you where there is nothing in the environment. As Well as the Control, this is designed in such a way that you START LANGSAM and get faster and faster. Unfortunately, you can't turn this off, which leads to really big Problems with Places where you have to land Pinpoint. I have to admit quite simply I sat tight for the beginning of the time as I have fallen down again and again through this Control. I don't recommend the Game in any case and I recommend getting A Story About My Uncle, as this Game offers exactly the same Features but works completely.
Translated by
Microsoft from Deutsch
I bought with this Game For the HTC Vive as it Has "VR support" and "Captured Motion Controllers," according to Steam Shop. In the first Few minutes I thought the Game didn't recognise my Vive and the Controllers properly and tried to find something in the Options. After some Time, however, I had to realize that the Control is actually meant so seriously! One moves forward with the Touchpad of the right Controller and rotates with the Touchpad of the left Controller. You jump by pressing the Side Buttons both. About after 10 Seconds is such a thing of spin-bad (and I'm no one who has Problems with motion scickness actually!). The Controls feel like you're teasing Battlefield 4 with a laptop touchpad, absolutely horrible! You feel like the Game hasn't been optimized for a Second for VR. Since there is much better Example of perfectly tailored VR Games Eg budgets cut. I didn't get the Game with Mouse and Keyboard, it might be great, but for everyone with a pair of VR glasses I can only ABSOLUTELY ABRATEN the Game! Don't Buy it for you!
Translated by
Microsoft from Deutsch
Great concept, lovely design, motion sickness galore NOTE: This review is exclusively about the VR aspect of the game The premise and concept of the game is great. The aesthetics are gorgeous, not to say phenomenal. A giant creature looking down on you gives you an excellent sense of the scale. Unfortunately I was not able to continue playing the game because of the locomotion, the way you move around when you are not spiderman-ing your way through the lovely world. It made me hardcore motion sick - as hard as core gets. What helped me with other games was pretending you're on a skateboard; so essentially standing sideways, but this didn't help here at all. I'm not usually one to get motion sick in VR easily. I can take rollercoasters and fast movement fairly well but here, multiple attempts over several days and it was still impossible for me to enjoy this game. A bummer because I really wanted to. If they ever decide to implement a teleportting locomotion system (similar to the Budget Cuts Demo and The Lab maybe?) that'd help (at least me) a lot, though I obviously can't tell how much of the game required actually moving about with the controller/trackpad.