Average Playtime: 1 hour

Windlands

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About

A first person grappling hook exploration game.
Soar through the ruins of a fallen world and discover the secrets of the ancients. Windlands has been developed primarily for Virtual Reality headsets, but is also a great experience for those without headsets.

It appeals to those who want to explore the breathtaking vistas at a relaxing pace, while the challenging routes attract gamers who like to master the skill of soaring through the towering environments at top speed.Gameplay Features
  • Designed and built for Virtual Reality First.
  • Grappling Hooks Focused Movement.
  • Variety of expansive levels that reward exploration.
  • Multiple routes provide a range of optional challenges.
  • Optional Skill based, Speed Runs and Time Trials with Leaderboards.
  • Goal Driven Gameplay with Easy (Hook Anything), Normal and Hard Modes.
  • Collectibles that reward exploration and completionism.
  • Calm, Positive, Pressure-Free, Non-Violent, Zen like relaxing play.

WARNING: Windlands is an intense (but awesome) experience in VR, it takes time to get your VR Legs, please take baby steps if you are sensitive to locomotion in VR play in very short sessions and perhaps try cages, sitting down and a controller if you are still effected, the second you feel a bit of nausea please stop and take a break
Release date
Developer
Psytec Games Ltd
Publisher
Psytec Games Ltd
Age rating
13+ Teen
Website
http://www.windlands.com

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.6 64bit (Snow Leopard) or newer
  • Processor: Intel Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Graphics card supporting OpenGL 2.1 or later. (2GB graphics memory or more) Minimum supported resolutions 1280x720 and 1024x768
  • Storage: 2 GB available space
  • Additional Notes: Please Note OSX DOES NOT SUPPORT VR
Recommended:
  • OS: Mac OS X 10.6 64bit (Snow Leopard) or newer
  • Processor: Intel Core i5
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 2900 or NVIDIA (2GB graphics memory or more).
  • Storage: 2 GB available space
  • Additional Notes: Please Note OSX DOES NOT SUPPORT VR

System requirements for PC

Minimum:
  • OS: Windows 7 SP1 or newer
  • Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMD
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 8800, AMD Radeon 4850 or Intel HD Graphics 5200 or better (2GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768.
  • DirectX: Version 11
  • Storage: 3 MB available space
  • Sound Card: Direct X Compatible
  • Additional Notes: This is for 2D standard version, VR version higher req as per Oculus standards
Recommended:
  • OS: Windows 7 SP1 or newer
  • Processor: Intel i5-4590 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater (2GB graphics memory or more).
  • Storage: 3 GB available space
  • Sound Card: Direct X 11 Compatible
  • Additional Notes: Minimum Requirements to Run VR Version
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Last Modified: Sep 17, 2019

Where to buy

Steam
PlayStation Store

Top contributors

Sinkler

1 edit
43
I'M GONNA PUKE | Windlands with the Oculus Rift
Apr 2, 2014
jacksepticeye
CHOQUANT : IL SE FAIT TRAQUER PAR UN SNIPER... (Hunted & Windlands)
Oct 5, 2014
SQUEEZIE
VIRTUALLY AWESOME! | Windlands (VR) HTC Vive Virtual Reality
Mar 4, 2016
jacksepticeye
GET ME DOWN FROM HERE! | Windlands #1
Jan 10, 2016
jacksepticeye
Windlands | FLYING WITH OCULUS RIFT
Mar 30, 2014
Markiplier
I'M SPIDERMAN | Windlands with the Oculus Rift - Part 2
Apr 22, 2014
jacksepticeye
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Windlands reviews and comments

Translated by
Microsoft from Deutsch
Unfortunately, I have to say this Game is incredibly bad. From the Idea behind the Game simply Wonderful with the Story and everything but unfortunately the Controls are the last. It is a typical Jump And Run game only in the ego what works with the Environment, unfortunately misconceived, yes you have a hack with which you can swing, but unfortunately it can really be used in hardly any place, because it can only hold on To leaves and thus you Mouldy is thrown up when you have a Jump Pasage in front of you where there is nothing in the environment. As Well as the Control, this is designed in such a way that you START LANGSAM and get faster and faster. Unfortunately, you can't turn this off, which leads to really big Problems with Places where you have to land Pinpoint. I have to admit quite simply I sat tight for the beginning of the time as I have fallen down again and again through this Control. I don't recommend the Game in any case and I recommend getting A Story About My Uncle, as this Game offers exactly the same Features but works completely.
Translated by
Microsoft from Deutsch
I bought with this Game For the HTC Vive as it Has "VR support" and "Captured Motion Controllers," according to Steam Shop. In the first Few minutes I thought the Game didn't recognise my Vive and the Controllers properly and tried to find something in the Options. After some Time, however, I had to realize that the Control is actually meant so seriously! One moves forward with the Touchpad of the right Controller and rotates with the Touchpad of the left Controller. You jump by pressing the Side Buttons both. About after 10 Seconds is such a thing of spin-bad (and I'm no one who has Problems with motion scickness actually!). The Controls feel like you're teasing Battlefield 4 with a laptop touchpad, absolutely horrible! You feel like the Game hasn't been optimized for a Second for VR. Since there is much better Example of perfectly tailored VR Games Eg budgets cut. I didn't get the Game with Mouse and Keyboard, it might be great, but for everyone with a pair of VR glasses I can only ABSOLUTELY ABRATEN the Game! Don't Buy it for you!
Translated by
Microsoft from Deutsch
Great concept, lovely design, motion sickness galore NOTE: This review is exclusively about the VR aspect of the game The premise and concept of the game is great. The aesthetics are gorgeous, not to say phenomenal. A giant creature looking down on you gives you an excellent sense of the scale. Unfortunately I was not able to continue playing the game because of the locomotion, the way you move around when you are not spiderman-ing your way through the lovely world. It made me hardcore motion sick - as hard as core gets. What helped me with other games was pretending you're on a skateboard; so essentially standing sideways, but this didn't help here at all. I'm not usually one to get motion sick in VR easily. I can take rollercoasters and fast movement fairly well but here, multiple attempts over several days and it was still impossible for me to enjoy this game. A bummer because I really wanted to. If they ever decide to implement a teleportting locomotion system (similar to the Budget Cuts Demo and The Lab maybe?) that'd help (at least me) a lot, though I obviously can't tell how much of the game required actually moving about with the controller/trackpad.
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